Thursday, 28 June 2012

What you think about expansion of Might & Magic Heroes VI

What you think about expansion of Might & Magic Heroes VI
Heroes do not think 6 should be more than 8 functions. I think we should have 2 expansions with two factions in the first (wild and dungeons) and a new set in the second. I'd also say that what I liked most about the heroes in the wake of the gods was that each faction had a general on the battlefield as the eighth floor, he and the troops was XP and could give the elements. I want to see that again.

#2
13-10-2011
Enos
Member

Join Date: Nov 2010
Posts: 1,611
Re: What you think about expansion of Might & Magic Heroes VI
I think eight is a good number, but I would not want someone other than the units to fight in battle. It will be very unbalanced or negligible.

#3
13-10-2011
Shikamaru Nara
Member

Join Date: Mar 2011
Posts: 1,666
Re: What you think about expansion of Might & Magic Heroes VI
In general, hero who can attack, can cast spells, and what more can you ask? In terms of features, which can put as many as you can, it is always done right faction, not just made to sell the expansion, since it is deceptive and greedy.

#4
13-10-2011
Badmannah
Member

Join Date: Mar 2011
Posts: 1,615
Re: What you think about expansion of Might & Magic Heroes VI
I still think it's a good idea. The best option, of course, would be the player to choose whether to make this general gameplay, i, o, and not in the TG. Anyway I was hoping that all focus on the choice of units of XP rather than general. I remember when after a certain amount of units obtained new skills? Was not the best way to congas that in a multiplayer game was actually fighting instead of waiting in the castle until they all kill each other? It was a good way to make the players continue fighting for the 40 veterans could kill 60 units with no experience.

#5
13-10-2011
DevenderD
Member

Join Date: May 2011
Posts: 1,601
Re: What you think about expansion of Might & Magic Heroes VI
This is a RPG feature, which is a strategy game and sit in the castle may be the strategy, if you allow others to sit there and forget the pain of course you will lose because it is bad strategist. The strategy is not just about who wins the battle.

#6
13-10-2011
Halle
Member

Join Date: May 2011
Posts: 1,611
Re: What you think about expansion of Might & Magic Heroes VI
8 factions would be a very good number for me too. Could we get two expansions in a couple of years. The first to bring the Academy and Dungeon: the factions are played and loved in the entire series. It's great to see the new direction of H6, but there are some things you can not do without, like the impressive Black Dragons vs. Titans clash, which is a registered trademark of the series from the H2. In the second expansion that could bring back the Elves (I hope not), dwarves (and even less desirable) or a new faction (why not?), As well as alternative creature updates on the finger or some other major change or feature never seen before.

#7
13-10-2011
Chakradevroy
Member

Join Date: May 2011
Posts: 1,590
Re: What you think about expansion of Might & Magic Heroes VI
I would be satisfied with nine factions. I know that the balance can be a problem, but all parties ultimately there is only one way to win a race is better, a power which is the most powerful. I even like more than 9 factions, the better ... especially the heroes can compensate for the lack of balance. If you make a random map generator intelligent faction also include a balanced position ... as one of the factions is better, but it plays a little more difficult position and "minor" faction receives more resources so it can grow faster, or a device or something better. I think with careful planning, good ideas, and a lot of work and testing, which could include even more than nine factions. Example, if three heroes only have three factions (for the sake of balance) would not be as successful as it is. And it would become boring very quickly.

#8
13-10-2011
GaganGang
Member

Join Date: May 2011
Posts: 1,536
Re: What you think about expansion of Might & Magic Heroes VI
I think that nine factions would be good to Dark Elf / Elves / Academy / and maybe the dwarfs. Of course there should be a lot of putts work into balance. But we also have all the unique features I think. Dark Elves poachers and the destruction of good magic, elves take notice, the Academy through greater reliance on mechanical units I think this should be expanded, and the dwarves perhaps less in number but better armor / weapons.

#9
15-10-2011
mbangali
Member

Join Date: Jul 2011
Posts: 1,490
Re: What you think about expansion of Might & Magic Heroes VI
I think it's good to have more than eight factions with the expansions, I think the more the better, of course, know it's hard to balance the factions, but I think that if the balance problems appear, they can fix them with patches.

No comments:

Post a Comment