Friday, 29 June 2012

Molotov Cocktails in Counter-Strike: Global Offensive

Molotov Cocktails in Counter-Strike: Global Offensive
I'm looking forward to Counter-Strike: Global Offensive, I have been playing CS 1.6 and also played the Xbox version and the source of the last few years. From the videos I've seen that does not look like much has changed, so I'm happy, I just do not agree with Molotov cocktails so far are ... In Counter-Strike .Molotov is 1:49 in what are people's opinions on this? And correct me if I'm wrong, but I have not heard anything about Dedicated Servers. Only one match-making system?

#2
02-10-2011
Orochimaru
Member

Join Date: Mar 2011
Posts: 1,477
Re: Molotov Cocktails in Counter-Strike: Global Offensive
About the Dedicated Servers I would like to say that if ps3 can play agent pc then it has to be dedicated servers so I presume they can't be that dull to take dedicated servers absent

#3
02-10-2011
Enos
Member

Join Date: Nov 2010
Posts: 1,611
Re: Molotov Cocktails in Counter-Strike: Global Offensive
I really like the thoughts of Molotov cocktails. You can block your enemies path with it for a short time so it could be useful when you are guarding the bomb etc, I see no reason to taser though. I heard it's a one shot kill, but only has ammunition for the shot again and must be a weapon at close range. What is the point? Would not it be a shotgun best choice for a weapon that have to do much damage in close combat.

#4
02-10-2011
Shikamaru Nara
Member

Join Date: Mar 2011
Posts: 1,666
Re: Molotov Cocktails in Counter-Strike: Global Offensive
Molotov is a great complement! In general, the maps tend to be concentrated in a few predictable bottlenecks. Molotov cocktails give players the ability to modify the map and the location of bottlenecks for that reason. This can be achieve by slowing the reorientation and roll back the opposing team in a way that was not possible with the previous range of weapons. I think it might actually be an interesting complement if it is well balanced no more or no less power . We'll see when the beta versions. At this point, its all conjecture and speculation.

#5
02-10-2011
Badmannah
Member

Join Date: Mar 2011
Posts: 1,616
Re: Molotov Cocktails in Counter-Strike: Global Offensive
It is too early to say what will happen to dedicated servers. Like most games of the valve, take on a dedicated server tool or at least the files and settings needed to run a server will be released ..

In an interview with a CS: GO Dev (the name escapes me now) said it would be at the same point modding CSS is less, and no dedicated servers, how we play modded content as a valve and said all your servers will be regular CS servers (Like the TF2 ones).

#6
02-10-2011
Halle
Member

Join Date: May 2011
Posts: 1,611
Re: Molotov Cocktails in Counter-Strike: Global Offensive
I am waiting before assessing correctly, but at the moment it doesn't look very bad idea. I just hope that the flames did not have the same shape of the flame on the floor and if you throw it to the wall and then the flames touch the wall and drip on the floor. It not only looks better but that just means that the weapons have to be exact. The only issue I have with the molotov is that it is a Molotov current transformers and instead of something else more appropriate.

#7
02-10-2011
aILKE
Member

Join Date: Jan 2011
Posts: 75
Re: Molotov Cocktails in Counter-Strike: Global Offensive
I did not expect such a positive reaction! I suppose it could be very useful, I was thinking mostly in line with Counter-Strike noobs throw right in front of his team thus blocking the way . It could be very annoying if FF is on. But I suppose it would be different from throwing a smoke in a stupid or blinking the whole team.

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