Thursday, 28 June 2012

Bugs and suggestion on stronghold campaign in Might & Magic Heroes VI

Bugs and suggestion on stronghold campaign in Might & Magic Heroes VI
So far I'm enjoying the new update. Fixed tooltips it much easier to play when you can see the effect your spells or abilities. Anyway, have only been testing the new campaign and I'm just a bit in the game. (After capping the first castle). I noticed something that may be a mistake, or an aspect of the campaign that is not explained. All my income resources are halved. This is what makes it difficult to buy buildings and contracting units as a fully upgraded town hall (2000 / return), market (500) and mine (500) captured; I am getting only 1500 gold once after the halving of income. Even more annoying is that with a blood crystal mine, I am only getting a 0 to turn, as they rounded down after halving. As I said, I'm not sure if this is a mistake, or a part of the campaign to make it more difficult. Restarted the campaign and seems to be giving adequate income now, when he took the castle. Keep an eye on it and see if it is reduced by half. Also just realized.... Forgot to take into account concerns such as the weekly half of revenues.

#2
13-10-2011
Enos
Member

Join Date: Nov 2010
Posts: 1,611
Re: Bugs and suggestion on stronghold campaign in Might & Magic Heroes VI
After picking up the equipment and the sword of the Wolf (is it the name?) That became unable to directly apply the heroism / mass heroism of my units. The heroism of a single target was out of the question, and could only be applied if the target mass as a square next to the units. It makes no difference that does not have weapons or the Griffin dynasty, still could not use the right skills for the rest of the campaign Stronghold.

#3
13-10-2011
Shikamaru Nara
Member

Join Date: Mar 2011
Posts: 1,666
Re: Bugs and suggestion on stronghold campaign in Might & Magic Heroes VI
In the first mission, in the battle against Earth elementals are guarding the Spaulders of the Prophet (half the height and right on the map), the field was a mess.

#4
13-10-2011
Badmannah
Member

Join Date: Mar 2011
Posts: 1,615
Re: Bugs and suggestion on stronghold campaign in Might & Magic Heroes VI
This is especially true for defending or attacking a city that my distance units are not capable of doing, suddenly and ranged attacks on any drive. Cyclops animation for the fence is also a bit off and the stone resembles the small compared with the Cyclops launched after the true flight, I hope that this can be changed in a smooth animation.

#5
13-10-2011
DevenderD
Member

Join Date: May 2011
Posts: 1,601
Re: Bugs and suggestion on stronghold campaign in Might & Magic Heroes VI
So here are my thoughts on the campaign of strength: compared with 2.1 in the tutorial random crashes and campaigns sanctuary, the four games during the campaign of strength are quite remarkable. The gaming experience is quite nice, I enjoyed this map a lot more than the map of the sanctuary. I find it strange the amount of spell power / mana restore / enhance other wheels can be found in the map taking into account that they will play a "melee" hero would probably be good to change the aforementioned for an attack / 1 could defend / etc structures. I do not know whether the lack of crystals in the blood is cool or lame, however, have not made a decision on this issue.

#6
13-10-2011
Halle
Member

Join Date: May 2011
Posts: 1,611
Re: Bugs and suggestion on stronghold campaign in Might & Magic Heroes VI
I agree with this castle one, which is having all of sudden many batteries as double what you might have, just sits with his heroes in the castle without doing anything. Maybe that’s why both are compared, instead of sending more waves or explores just keep sitting in his castle with his then invincible army commander.

#7
13-10-2011
Chakradevroy
Member

Join Date: May 2011
Posts: 1,590
Re: Bugs and suggestion on stronghold campaign in Might & Magic Heroes VI
I also found a "bug", but you can also speak of an aesthetic error. When I attack them with Sandro, the mouse cursor becomes an arrow instead of a sword. But Sandro holds its melee attack the other thing I wondered about is the anger of the system of Orcs Is there still in Homm 6? If not, too bad. But if there is still some kind of response from the wrath-state (won / lost) during the battle would be nice...

#8
13-10-2011
MACALL
Member

Join Date: Jun 2011
Posts: 1,245
Re: Bugs and suggestion on stronghold campaign in Might & Magic Heroes VI
Problems with the Orcs Campaign - Actually not as much as I thought. Apart from the above mentioned first, El Castillo - I think it actually started with a great army to be more difficult, since it is also meant to be impregnable - and since you need to demonstrate the fallacy that. ... I understand that you may be disappointed, but think hard about their strategy and tactics. There is no cure are useless. If you only have a small advantage in health...... Guess what, only one of these statements is true - that is the one about healing, but Drain Life, Regent and Heal works a treat (fall of the life of the battery drain in my opinion, have the most damage - usually my Maulers, use ruler and / or heal the centaurs, etc. if necessary) and since I use my hope that aggressive Maulers are attacked, while demolishing the batteries. And one more thing. Inferno healers either not to repeat the above tactic if the plays. Please try to supply and creative criticism, do not rant about how "shit" you think is the game. It does more than promote the fire in a thread designed for error reporting so that when you finally have something relevant to say - who will listen.

#9
13-10-2011
Irene-I
Member

Join Date: Jul 2011
Posts: 1,496
Re: Bugs and suggestion on stronghold campaign in Might & Magic Heroes VI
I could not overcome the last castle by the shipyard. Its 700 + + healers and 700 archers in the central tower mow my army within five laps or so. The central tower has 4000 + damages even the elite units and my hero is level 11 caps. Property acquired artifacts in the markets. This is in "Normal" difficulty. Other than that I found many technical problems. Would be nice if the map was more difficult throughout the game and not just the final castle is against all odds.

#10
13-10-2011
DougWison
Member

Join Date: Jul 2011
Posts: 1,457
Re: Bugs and suggestion on stronghold campaign in Might & Magic Heroes VI
After finishing a battle that had a strange error in this map. The sound of my centaur getting success remained constantly playing in the background, so you just turned the sound. Probably, this could have been fixed by restarting the game, but for the purists - this is a mistake. Map of Nice, it was thought to beat, but funny, clean. Although I have to say that the map first sanctuary is impressive.

#11
13-10-2011
Ashley Parker
Member

Join Date: Jul 2011
Posts: 1,421
Re: Bugs and suggestion on stronghold campaign in Might & Magic Heroes VI
I just finished playing through ... Treated as the hero of strength and instantly wanted someone rather than magic, so I made my kind of magic. It's magic really underpowered in this game? I was the maximum level at the end, with six levels of fire magic and some good items and my fire is not really explain it became much more useful than my direct attacks, even after taking all available magic skills power + and powers of the map. Really disappointing, because I want to do some impressive spell casting in later levels, but never just came together. I'm not a fan of the distribution of skills. I have the mouse over each and every one all the time, is annoying. I had the same problem near the end, actually skipped the last two castles, because one says' moderate (trivial) and the number of troops was more or less the same as mine. The last castle was "moderate" it made no sense because, as other people complain, the batteries are 300-400. I felt like my drives were quite low power, the harpy, especially, and the shaman a close second. Slow soft pathetic damage shaman did something useful ... that is a repository of good, but not enough offense to make him a valuable fighter. His technique on your own computer is not even really necessary because it has many units you want to get more movement.

#12
15-10-2011
mbangali
Member

Join Date: Jul 2011
Posts: 1,490
Re: Bugs and suggestion on stronghold campaign in Might & Magic Heroes VI
Perhaps it was not long? What time is when Irina free? I only had a castle, with + - 300 of each, but my army was strong enough to beat despite the losses, so I went to the spring of place and captured the two villages do not miss a single orc! Imperial had 99 taps, I guess if you wait too long, will have much more. Could escape in the boat, but returned to the capture of the last city with 300 units each and were more losses, as it was the last fight anyway, but the fight was won easily, hard to save some soldiers my mana. More than 3 months is too think to win this map.

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