Solution on Warden difficulty in Dragon Age II: Mark of the Assassin
I know that many people had many keepers. Six backgrounds, three races, both genders. Very difficult to continue. But the voice or face is not as necessary if people have to face no matter what, the creator of face to all. Warden may have a mask or simply have no voice. I know it is Warden Gordon Freeman, but the voices can ruin. Situations as possible in DA3, the warden and voiceless: Meeting with Hawke, which saves only gives you something, and the hero DA3 see it. Help in the fight and after some difficulties, he / she answered only nod and is gone. Some important option in the final battle, which depends on the choices in DAO? If you save the death of his guardian, Nathaniel / Oghren / Alistair replace him in these situations.
#2
14-10-2011
Enos
Member
Join Date: Nov 2010
Posts: 1,611
Re: Solution on Warden difficulty in Dragon Age II: Mark of the Assassin
Having the warden Be saved as an NPC is a delicate thing, because those who are attached to them can have a very precise characterization / history in mind. My fee is director Dalish. If Hawke in question is one that is spoiler Sabrae clan, the only thing that comes to it's death blow. I think I'm picky? Just wait for the fan outrage if this situation occurred. You can save on all the boys are dead too, along with the Director. Companions origins are killable and / or not able to recruit in the game, such as Awakening.
#3
15-10-2011
Shikamaru Nara
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Join Date: Mar 2011
Posts: 1,666
Re: Solution on Warden difficulty in Dragon Age II: Mark of the Assassin
Really do not see the point in a cameo keeper .... Also, there has been some news that will DA3 Hawke? Because with all the "director vanished, disappeared Hawke" I guess we're reaching a new character in the DA3 and neither Hawke nor the governor is still around.
#4
15-10-2011
Badmannah
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Join Date: Mar 2011
Posts: 1,615
Re: Solution on Warden difficulty in Dragon Age II: Mark of the Assassin
We may have a letter from the stores (and Hawke) in DA3, ala Zevran / Leliana in DAA. Who knows? I would be very surprised to see nothing more than a hint of the guard. At this point, not even really know what their role would be in relation to events in the next installment, so that there is little point in speculating, unless you need the proverbial pat on the back to get it right.
#5
15-10-2011
DevenderD
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Join Date: May 2011
Posts: 1,601
Re: Solution on Warden difficulty in Dragon Age II: Mark of the Assassin
The DA series is not a hero just be seen over and over again in successive games set in the universe of DA. This is different heroes and their stories told to be. DA: O is about the guard. DA2 was about Hawke. The web series which stars Felicia Day as a DA character is about the history of that person. DA3 is the story of another person. Hawke will not or nature of the Director or Felicia Day. That's the whole point of the series DA. Unlike Mass Effect, which was from the beginning supposed to be a 3 game series all about the Commander Sheppard, DA is not like that game.
#6
15-10-2011
Halle
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Join Date: May 2011
Posts: 1,611
Re: Solution on Warden difficulty in Dragon Age II: Mark of the Assassin
When you create a character home which has options of hair and several things: what if the facial customization options were numbered? For example, if I get a tattoo is numbered as 6. Another thing is that you also choose a voice that can be assigned tone. Why not import all these decisions based on numerical factors for the new system? Well some features would be created for this new system and you may need to discuss what the real cost of doing this is? How much will it cost me to make cameo Bioware? It seems very unlikely that my method
#7
15-10-2011
Chakradevroy
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Join Date: May 2011
Posts: 1,590
Re: Solution on Warden difficulty in Dragon Age II: Mark of the Assassin
In essence, do it well or not at all. The history of the Warden went pretty well concluded, so if you are open again, doing a job half arched, whether or leave it. As DA3, if they go with a new character, I can only hope, not decided retcon the existing characters and decisions into oblivion Leliana etc to drive a narrative forward, with some, if DA2 is anything to go by , and a very weak argument for doing so.
#8
15-10-2011
GaganGang
Member
Join Date: May 2011
Posts: 1,536
Re: Solution on Warden difficulty in Dragon Age II: Mark of the Assassin
The problem is that you do not get a good and valid conclusion, if you've played DAO, DAA and all the DLC. They make it possible to follow the leadership once again, the DLC witch hunt only left behind the questions and some of us did not follow through Eluvia Morrigan and some did, should not make assumptions that it ends by the director. This is something I have found that the DA2 has a meaning.
#9
15-10-2011
MinkaM
Member
Join Date: Jul 2011
Posts: 902
Re: Solution on Warden difficulty in Dragon Age II: Mark of the Assassin
I realized that the original vision had saved Dragon Age is the protagonist throughout the series along with the options of starting a new character if its warden eventually died. It must have been a logistical nightmare considering that not even allow U.S. import your Warden for Awakenings, and told us that if we wanted to import a replay Warden died anything from where we stopped. A cheap answer to which decided to go in a different direction in daii start with a new star of "Hawk". However, the poor reception of a lot of Dragon Age fans of "Hawk" and his / her story quickly ended that scenario and is now going to deal with the number three and the face of the mountain of complaints from those who want their manager and those who want to keep using Hawk.
#10
15-10-2011
Hadriel
Member
Join Date: Jun 2011
Posts: 574
Re: Solution on Warden difficulty in Dragon Age II: Mark of the Assassin
If the Hawke appears to be an indirect aspect more. The appearance of the guard is not very useful due to changes in the DA2 and presumably technology DA3 / style. The same could be true for Hawke for all we know. Indeed, should DA3 us discover what happened to them, but should appear as Hawke Malcolm did a blur and a prerecorded message. (It would be nice if import games have the option to control the content of these messages, to some extent)
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