Tuesday, 26 June 2012

Saints Row 3 texture are not appropriate

Saints Row 3 texture are not appropriate
Saints Row 3 texture are not appropriate. I have encompassed 285, i7 920 and 4 gigs of ram with me In Dx10 textures flash red, and I be able to observe the polygon grid of the structures they are on. The Dx9 does not demonstrate smoke or explosion consequences and my characters give the impression of being like his body is completed out of black glass. I updated my drivers and endeavor playing without AA, and different resolutions, several ideas if you provide would be appreciated.

#2
19-11-2011
Wyl
Member

Join Date: Aug 2011
Posts: 1,478
Re: Saints Row 3 texture are not appropriate
I never had consideration of the direct X to bring up to date. How do you do a fresh driver clean by the way. Do I uninstall them commencing from the uninstall program commencing from the control panel alternative. Regardless of my achievement so I checkered my version or description of direct x, and I have the most recent. My card does not sustain or maintain direct x 11, be supposed to that matter, or is the most recent version of direct x compatible through Dx 10 cards and XP.

#3
19-11-2011
Bubboy
Member

Join Date: Aug 2011
Posts: 1,489
Re: Saints Row 3 texture are not appropriate
I have had this exact similar predicament, in addition working with a 285. The merely fix I have found is to put out of action position processing entirely, other than still run in dx10/11 mode. I not be able to seem to acquire dx9 "glass" give the impression of being to go away, other than as long as you run in dx10 and disable post processing, the entire is well! I did not mind my Glass, it was the lack of detonation/particle effects with the intention of killed it for me Worked completely.

#4
19-11-2011
mbangali
Member

Join Date: Jul 2011
Posts: 1,488
Re: Saints Row 3 texture are not appropriate
I had installed the 4-CD version or description of Saints Row 3 and bring up to date it to v1.4.2. The first time I played the game the textures were preposterously low until I completed a number of adjustments in the games .cfg file. At present I have a system that be able to easily play the game in Ultra Mode, at 1900x1200, through the whole thing thing max'd out. Subsequent to a couple of minutes into the game a number of textures start flashing, or blinking. I become aware of with the intention of decals am blinking on and off depending on which direction I am giving the impression of being a superior illustration is the cracks in the windows subsequent to the windows have been hit with bullets.

#5
19-11-2011
LotusN
Member

Join Date: Jul 2011
Posts: 1,462
Re: Saints Row 3 texture are not appropriate
I be able to turn my character approximately and the existing textures rotate as they be supposed to so I be familiar with the game is working. The sound come into view to be working just locate in addition. I not be able to connect the texture on/off flashing through several change in the in-game sound or music. I had experimented a diminutive and it seems with the purpose of if I DUMB the settings way down low, similar to High texture Quality, 1024x728, 4:3 screen setup, etc.

#6
19-11-2011
AlisaDsa
Member

Join Date: Jul 2011
Posts: 1,295
Re: Saints Row 3 texture are not appropriate
I am astonished no one else has mentioned this issue with the intention of I be familiar with off. Anyway, I completed the mistake of turning in-game vertical sync on and with the intention of killed the program. I not be able to bring it up at present so I have encompassed to re-install the game the entire in excess of again. I have comprised and not got a clue why with the purpose of happens. Or perhaps positioning a saved original Saints Row 3config.cfg file back in determine to do the trick. If no matter which else be able to be tried let me be familiar with.

#7
19-11-2011
Mollyi7
Member

Join Date: Jul 2011
Posts: 1,241
Re: Saints Row 3 texture are not appropriate
On the other hand, the HD3450 512MB passive cooled card at 600-680MHz gpu and 400-450MHz video ram be able to just presently barely play it OK. I have encompassed no texture flashing/blinking tribulations running it. The texture quality is high and superior. Next I determine to install the ATI HD2600 512MB AGP 8X card and observe what occurs. I determine to go back to the VISTA machine and make sure out the recommendations you have. If I be able to figure out how to acquire your Q43a mod installed on it I determine to endeavor it out.

#8
20-11-2011
Ipsita
Member

Join Date: Feb 2011
Posts: 108
Re: Saints Row 3 texture are not appropriate
I have DirectX 11 cards in mutually of my VISTA machines so I speculate if with the intention of has something to do through the texture blinking problem. So a couple of query I have comprised does anyone play Saints Row 3 on a VISTA 32 bit apparatus besides me. And do they have encompassed newer PCIe DX10 or DX11 ATI video cards install.

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