Thursday, 28 June 2012

Mass Effect style Dialogue Wheel need to remove in Dragon Age II: Mark of the Assassin game

Mass Effect style Dialogue Wheel need to remove in Dragon Age II: Mark of the Assassin game
I did not like the wheel of dialogue in Dragon Age II: Marcos murderer game due to the limited options given to us. The diplomat, sarcastic and aggressive, the choice when all a bit over the top. When someone asked her was once touted as choose and should probably say that aggressive selling are spying on me, I'll kill you. In Dragon Age III as they should with style voice. It Dao would give more options without labeling it good or bad and most of their answers would be normal.

#2
15-10-2011
Enos
Member

Join Date: Nov 2010
Posts: 1,611
Re: Mass Effect style Dialogue Wheel need to remove in Dragon Age II: Mark of the Assassin game
I liked the style of Mass Effect and this is a device stylistically futuristic technology. Therefore, from the beginning is not suited to a medieval fantasy world. Beyond that is delayed compared to a full range of options dialog, and pretending it has any benefit beyond making the game designer's job easier is a fallacy.

#3
15-10-2011
Shikamaru Nara
Member

Join Date: Mar 2011
Posts: 1,666
Re: Mass Effect style Dialogue Wheel need to remove in Dragon Age II: Mark of the Assassin game
Well, besides that DA is not the style of Mass Effect, Mass Effect-style wheel has nothing to do in DA. He tried to change a bit, adding symbols and now every decision you make is fun, aggressive diplomacy and I do not like that label as well. The best thing to be without labels or Dao style voice.

#4
15-10-2011
Badmannah
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Join Date: Mar 2011
Posts: 1,615
Re: Mass Effect style Dialogue Wheel need to remove in Dragon Age II: Mark of the Assassin game
I do not like the idea that as is, although I was not worried about what Hawke said, since most of the time it was something I said in those situations. I'd rather have a list of the tones that the protagonist is said, or at least have the complete phrase appears at the top of the screen when the player passes over the paraphrase. In addition, paraphrase must be closer than the current line is.

#5
15-10-2011
DevenderD
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Join Date: May 2011
Posts: 1,601
Re: Mass Effect style Dialogue Wheel need to remove in Dragon Age II: Mark of the Assassin game
The system of the human persuasion Revolution is really great, since it uses facial animations to make persuasion more than just "I have X points in the Z scale so I do what I say" or "I have character and me so 'tell you what I say "do not think a little and choose the answers that will help you get that person to do what you want. You can tell just by looking at the character's face if you come to disturb them or just a. Although I thought DA2 3 tone wheel was probably even more limited than the system's origins as the only text in the wheel position from which he never always the same damn things and I really had to read the line, simply click the icon. What I became increasingly separate from the paraphrase Hawke never had anything to do with what he said and in the end I just picked the purple option because it is the only one who took it before? Human Revolution did paraphrase system the same way as always a part of the line and the tone for the rest that really works for me. Unlike DA2 and a style of slightly lower mass extension effect, I do not bother me so much because it's a heroic tale and not a character study as DA2. Having a character say something a little unexpected in an action game type of film is good, because it fits with the tone, having someone say something out of nothing in a game of character study and I instantly pulled me immediately get frustrated.

#6
15-10-2011
Halle
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Join Date: May 2011
Posts: 1,611
Re: Mass Effect style Dialogue Wheel need to remove in Dragon Age II: Mark of the Assassin game
Not really. I prefer the lines of dialogue presented horizontally. In this way we would see more than you actually talk without having to read through the whole thing. With the wheel and its limited space, would be an unpleasant surprise to many times what the character actually jets. I like to have as much control over my character as possible, and that makes me feel more in touch with the game. The wheel of DA was another area where you took control over what happens (or the illusion of it) of the player.

#7
15-10-2011
Daksha90
Member

Join Date: May 2011
Posts: 1,486
Re: Mass Effect style Dialogue Wheel need to remove in Dragon Age II: Mark of the Assassin game
I think it's a bad thing that labile. No labeling with more options. Without a great symbol of what you say is the wrong choice or the right choice. Look at The Witcher 2 did exactly what it's like Dao and voice options that do not say it's bad or good. You should not label things like that. People should think a little. The DA2 flirts for example, when really lame just click on each option flirting appeared and then he / she liked. In Dao or The Witcher 2 had to work a little so that he / she likes and if you made a bad flirting really reacted to it.

#8
15-10-2011
Chakradevroy
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Join Date: May 2011
Posts: 1,590
Re: Mass Effect style Dialogue Wheel need to remove in Dragon Age II: Mark of the Assassin game
My suggestion for this is to have a full-text dialogue is not the voice, at least not initially. I agree that the hearing of his character says exactly what you just read is a bit silly. So all the instances where this would not be repeating said. So if there is a follow-up comment or question part of the scene that the player did not choose (and may be based on character's attitude, if preferred) after it is expressed. Along with all the tricks of cinema, parties or inspiring speech, as seen in the DA and the style of Mass Effect and it could still have a very sound basis. There are a lot of times DA2 Hawke speaks not really need an option dialog. If all the dialogue options were written on the screen and no voice acting, this would allow greater flexibility of the conversation in the editing process (rather than having to resort to AV again whenever there is a little trick line) and saves time and money. However, it still gives the character said, adding all the excitement, etc.

#9
15-10-2011
GaganGang
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Join Date: May 2011
Posts: 1,536
Re: Mass Effect style Dialogue Wheel need to remove in Dragon Age II: Mark of the Assassin game
I do not like. if they want to keep the wheel of dialogue that should improve a little (lot) and the system of persuasion could do much better. For example, you could use their blood magic (if you're a magician of blood) to read peoples mind and know what you think about mind control, or so they say what they want.

#10
15-10-2011
MACALL
Member

Join Date: Jun 2011
Posts: 1,245
Re: Mass Effect style Dialogue Wheel need to remove in Dragon Age II: Mark of the Assassin game
I'm not sure I do not like dialogue style dialogue. I do not like the limited character of 3 options and paraphrases system as disturbing my RPG experience. If I remember correctly, the wheel of dialogue was intended to accommodate more lines of dialogue. I have not seen more dialogue conducted yet and I want BioWare to do so. Otherwise, return to full-line texts and deaf protagonist. If you want to do something new, make sure you do things right, otherwise you will not dream of being innovative.

#11
15-10-2011
Irene-I
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Join Date: Jul 2011
Posts: 1,496
Re: Mass Effect style Dialogue Wheel need to remove in Dragon Age II: Mark of the Assassin game
There can be 50 kinds of dialogue, does not matter when all are reduced to the same three things: diplomatic, humorous or aggressive. Moreover, almost never have more than three at a time to choose. However, the biggest problem for me is that the outcome of their choice is given to you before you choose. You must not know that the election will be interpreted as compassion or aggressive, which will result in a fight that will improve or degrade its romance, etc., before choosing. That's just the opposite. If so worked as a real dialogue, my girlfriend and I would never say anything. You must choose what to say based on what you mean, not the desired result, and people will react and respond.

#12
16-10-2011
mbangali
Member

Join Date: Jul 2011
Posts: 1,490
Re: Mass Effect style Dialogue Wheel need to remove in Dragon Age II: Mark of the Assassin game
It seems that quite the opposite, but in reality is a separate issue. I agree with those people. I do not want to choose something to say, then you have my character says something that really had no intention, especially in regard to some cheesy romance phrases that make me shiver and, in fact reload the game to start again. I should know what the words out of my mouth will become a reality. However, it must know the effect of those words will have before they speak. DA2 came back, surprising with the words, but not with the result. Maybe some people can read minds or walk with crystal balls, but usually it is not how a real conversation.

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