Sunday, 17 June 2012

Iron Front - Liberation 1944 graphic is similar to RO2, gameplay is similar to ARMA II and RO1 Recently I purchased Iron Front - Liberation 1944. After playing it for few hours I found that IFL is very similar to the RO2 in terms of graphics. However the gameplay is completely different from RO2, in fact it is quite similar to RO1. If you are big fond of RO1 then I would recommend to play IFL, since it has better graphics and same gameplay as that of RO1. Let me know what do you feel about the same. #2 2 Weeks Ago Bubboy Member Join Date: Aug 2011 Posts: 1,487 Re: Iron Front - Liberation 1944 graphic is similar to RO2, gameplay is similar to ARMA II and RO1 Usually I love to play game with classic equipments. Hence I would like to play IFL. There are lots of things which I really liked and am sure you will also get impressed with the same, such as Tank combat. It is very nice, the main map is large enough and all the details on the map are furnished very nicely. Quite similar to WWII and inclusion of Dog Fights. I do agree that RO1 was nice game. but there was huge disappointed for RO2. Even there was no clan support in RO2. Though IFL is a nice game but there is need of multiplayer mode and I am hoping the developer of the game would provide the same as early as possible. #3 2 Weeks Ago mbangali Member Join Date: Jul 2011 Posts: 1,485 Re: Iron Front - Liberation 1944 graphic is similar to RO2, gameplay is similar to ARMA II and RO1 I think the game developer has converted ARMA II and released the same with new name called IFL 1944. I do agree that there are many things seems enhanced as compared to ARMA II, such as bigger and highly detailed MAP. Even the game is developed on same game engine. There are number of games coming in the market which using existing game engine to reduce development cost. People who did not played any other Arma title would not like new game in my opinion. #4 2 Weeks Ago LotusN Member Join Date: Jul 2011 Posts: 1,461 Re: Iron Front - Liberation 1944 graphic is similar to RO2, gameplay is similar to ARMA II and RO1 If we consider IFL as polished version of ARMA II , then it is likely to have same bugs , as it has been already well known that both the games are developed on the same gameengine. When I played this particular game, I concluded the game was not ready for releasing actually. In fact the they developer supposed to work on it before releasing. Even I am wondering that ARMA2 add-ons would not work on IFL since there are lots of changes to be made on the same as well. players who did play ARMA II would not like IFL at all.

Max floating in the air bug in Max Payne 3
I was playing Max Payne 3 yesterday and I was in the warehouse that is on the area with dockyards. I fought some group of enemies and was taking cover near a window. The window had scene of favelas from Brazil being seen from it. I was crouching under window and after the fight got over, I made Max stand back on his feet and then I pressed jump. But after that Max Payne continued to stick in air. He refused to come down. I had to reset the game to get things back to normal. What can the problem be with the game? Did anyone else too experience such problem or is it just me?

#2
2 Weeks Ago
JoJoRun
Member

Join Date: Nov 2011
Posts: 99
Re: Max floating in the air bug in Max Payne 3
You are not alone who is suffering from such problems in Max Payne 3. Max Payne 3 suffers from many problems regarding the collision of objects when coming into contact with some surface. The problem that you encountered was one of them. Many users have seen such problems in their game where Max Payne refuses to collide with some solid object and continue to pass through it. Some user also complained that in this game, many time Max got stuck in such places that it becomes impossible to get him out. I saw one glitch where one I made Max jumps from stairs in favelas. He fell down on an open crate and got stuck in it. I also noticed one glitch where I tried to crouch and take cover behind a small box. But the distance between Max and the solid box was like one foot away. Many glitches regarding the character animation have also noticed. Many times when explosions take place, the characters fly around in an weird manner. These problems must be caused due to improper ragdoll animations used in character animation. Also the cut scene where Max Payne is shown drinking and smoking, many people found the cigarette and bottle flying at a distance from Max’s hand. So there are presence of bugs in Max Payne 3 regarding character animation and physical collisions. Many of these bugs have been brought under developer’s notice. Hope they release a patch to cure them soon.

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