Few questions Syndicate Demo game
I've played the demo quite a lot now on both Xbox and ps3. Overall I think it’s awesome. Really tactical and subtle. This isn't a game where you just blast through without thinking, and I like that. However, here are a few little observations I've made that I think could improve the game. The button to pick up a gun from the floor and the button to pick up ammo from crates should be different. I've had frustrating moments where guns have been dropped on top of crates, leading me to pick it up and drop my current gun on the crate, thus leading to doing it again and again and not being able to pick up ammo. So what you all think on this comment here.
#2
20-02-2012
DougWison
Member
Join Date: Jul 2011
Posts: 1,453
Re: Few questions Syndicate Demo game
When a co-op game finishes, there should be a countdown (maybe a couple of mins) before the next game starts automatically. It would be cool if there was an option to signal that you are ready to start, and if all players have pressed this option then the game begins even if the countdown hasn't finished. Furthermore, the next game shouldn't be able to start unless everyone has signaled that they are ready (or until the countdown reaches zero). This way, you don't get interrupted by someone in charge of the start button pressing it before you're finished doing upgrades etc.
#3
20-02-2012
Ashley Parker
Member
Join Date: Jul 2011
Posts: 1,419
Re: Few questions Syndicate Demo game
I think there should be a separate control for healing and other powers like shield etc. I've had moments trying to activate my powers but because I was in proximity to other teammates I couldn't do it, as it just kept doing heals instead.
#4
20-02-2012
OhYeah
Member
Join Date: Nov 2011
Posts: 80
Re: Few questions Syndicate Demo game
My question was more about the co-op multiplayer. It looks like going through the same level in the full multiplayer won't give you additional "upgrade tokens" (forget what they are) for the apps if you have previously beaten that co-op mission in the same difficulty. At least according to the description in the upgrade menu. Is that correct? Will the blueprint tokens for weapons work the same way in co-op, ie only awarded for the first completion of the co-op level in a certain difficulty and then not awarded next time the same co-op level is beaten on the same difficulty?
#5
20-02-2012
Bubboy
Member
Join Date: Aug 2011
Posts: 1,488
Re: Few questions Syndicate Demo game
Awesome graphics, controls are very responsive, was sniping the enemy agents with almost Mouse/Keyboard precision. Breaching is easy and intuitive. Very fun most of the time. .The boss usually takes a couple of tries since my team just goes in gun blazing, and after it's last man standing usually. Once you beat it in one difficulty you cannot collect additional upgrade tokens.
#6
20-02-2012
mbangali
Member
Join Date: Jul 2011
Posts: 1,486
Re: Few questions Syndicate Demo game
The game is awesome, but one issue I have is how difficult it is to control the shooting. The guns have so much recoil on them that I usually have to burst shot. Otherwise, the game is solid. Game looks like part of the 'world' but felt underwhelmed by the check point to continue stuff. Also gunplay feels clunky and ridged, feels like this needs a lot of balancing and polish but overall a pretty good experience.
#7
20-02-2012
LotusN
Member
Join Date: Jul 2011
Posts: 1,461
Re: Few questions Syndicate Demo game
It's good to see this demo is a proper co op I.e. Damn near Impossible solo instead of just a single player campaign you can have a friend tag along for. Too many games seem to think co op should be easy mode and I'm glad Starbreeze have my back on this one.
#8
20-02-2012
Guntoor
Member
Join Date: Nov 2011
Posts: 82
Re: Few questions Syndicate Demo game
I'm addicted to the co-op! But are you guys plan on releasing the campaign demo? I'm so hype for it. I've seen the 10 min Gameplay of it and it looks amazing! Oh, I have another question as well, so this co-op demo--all the leveling up and upgrades, will that transfer to the retail version when it comes out? I may have missed this. I noticed on the upgrade tokens for the apps that it says they are "only awarded once per level per difficulty", I guess this is how it will be when the full game is out. Will the blueprint tokens for weapons be the same way or can you farm them by doing missions over and over?
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