Saturday, 30 June 2012

Pro Evolution Soccer 2012 full team list

Pro Evolution Soccer 2012 full team list
If anyone of you is not certain that what are the teams that will be going to be licensed then you can search for the “PES 2012 - Teamliste / teamlist (Review Code) 720p HD ” on YouTube and open the first video from the result of this. You will have the complete idea for that.

#2
21-09-2011
MacIntel
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Join Date: Aug 2009
Posts: 3,734
Re: Pro Evolution Soccer 2012 full team list
I can’t believe that River Plate is still in. Thought they were substitute through Estudiantes. There go people the first ever division 2 team within PES.

#3
21-09-2011
Abbie
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Join Date: May 2009
Posts: 2,611
Re: Pro Evolution Soccer 2012 full team list
This is completely wrong. I would like to tell you that Juventus Turin were for the Pro Evolution Soccer 6 while they played in the series B.

Help Please Alice Madness Returns

Help Please Alice Madness Returns
So i downloaded alice : madness returns and i have these 2 problems..
1) i cant get it in my full size screen but this aint the main problem
2) the main problem is its lagging and i cant really play well... help please ..

1600x1200 my highest reso
Geforce 9500 gt
2.93 Ghz
Ram 4 GB

PLEASE IT WOULD BE REALLY NICE IF SOME ONE HELPED MEE .
and tell me if the problem is with my graphics or i should fix it somewhere PLEASE ANSWER!!

#2
21-09-2011

Maq.H
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Join Date: May 2009
Posts: 1,342
Re: Help Please Alice Madness Returns
Well probably the cause for this might be FPS or graphic drivers. If you are sure you have updated graphic drivers, try to increase you FPS to 60. To do this go to games folder under My Documents > Alice game > Config > Alice Engine.ini. Open this .ini file with text editor and change the MaxSmoothedFrameRate=60 and UseVsync=False.

Also you must disable the Origin In Game Overlay if above step wont work. To do this simply click the Options cog wheel, settings in Origin. Now under the games tab just uncheck "Enable Origin In Game". Thats. it.

For more info, refer this thread: Alice: Madness Returns is having FPS lag

Need some options to change the fleet size in Sword of the Stars II

Need some options to change the fleet size in Sword of the Stars II
love epic battles in the game and in fact I would love to have one in the game as well that’s what I am expecting here however I was very much disappointed seeing that there is no means by which I would be able to change the fleet size. So this is a small request to the developers that they should make this necessary changes so that we can decide on which we want to play and which we wont and also accordingly decide the duration of the game as well. So that’s what I have planned in my mind about this and hope so that does gets implemented as soon as possible over here that’s what I am saying here.

#2
21-09-2011
ApplePowerPC
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Join Date: Aug 2009
Posts: 2,867
Re: Need some options to change the fleet size in Sword of the Stars II
Yes the same problem was there with the Sword of the Stars I and hence I think these changes should be there in the game and I would fully agree with you.

#3
21-09-2011

Squibbit
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Join Date: May 2008
Posts: 4,061
Re: Need some options to change the fleet size in Sword of the Stars II
In fact I think you should place this suggestions in front of the developer so that they can think of some changes as soon as possible. So do a pm to them by visiting their official website and ask if they can implement the necessary changes as soon as possible I think that will be a better thing to do, that’s what I want to say here.

#4
21-09-2011
Wyvern
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Join Date: May 2009
Posts: 3,622
Re: Need some options to change the fleet size in Sword of the Stars II
You know what have you played the game sots 1 you will understand what I am trying to say you get the option of modifying the Command points in Sots 1. Making sue of the mods can make the necessary changes In the game and hence that’s what I am saying here. you will have to make use of mods in the game and then plan for the necessary changes as well. So do that and you will be getting the options of modifying the necessary changes, that’s what I am saying here. so do have a good look at the same and let me know if there is anything that has to be answered out here.

#5
21-09-2011
AZUL
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Join Date: Jun 2009
Posts: 3,864
Re: Need some options to change the fleet size in Sword of the Stars II
The main problem with the Sots 1 is that there were many things messed up in the game and also the use of mods for the changing purpose did make the game more complicated. I will give you a good example of the same command points for example might give you troubles with the fleet management screen due to need of space. So that’s why the changes that you have suggested here is a very difficult to get implemented since the game will make more complications. I don’t think so the developers will be making the same mistake.

#6
21-09-2011
RockOn
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Join Date: Nov 2008
Posts: 3,975
Re: Need some options to change the fleet size in Sword of the Stars II
For me it should be there the options of changing the fleets should be there since it adds avrities in the game and also as far as the backdrwas areconcerned due to the changes I think technology is much advanced and developers should think of such kind opf softwares so that they can avoid situations like these, that’s what I feel.

#7
21-09-2011
ProBaal
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Join Date: Aug 2011
Posts: 116
Re: Need some options to change the fleet size in Sword of the Stars II
Nice to see some good suggestions coming here, that’s great to hera from you all on this. nice to see some support for me as well on this topic. That’s great for sure. so lets see if this options are there or not I nthr game as such I don’t have the game will be getting it soon I will et you know if that options are actually there or not in the game.

Are Hiver ships there in Sword of the Stars II?

Are Hiver ships there in Sword of the Stars II?
Guys do any of you all have got some of the images of the Hiver ships in the game? if any of you lal know that is the Hiver ships are there in the game then do reveal me some more information about the same, so that’s what I am saying here. I am very much excited to see how does it look I think that it would be great one so post me some pictures of the ships if you have some good collections of the same.

#2
21-09-2011
AZUL
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Join Date: Jun 2009
Posts: 3,864
Re: Are Hiver ships there in Sword of the Stars II?
Quote:
Originally Posted by Ket!ak
Guys do any of you all have got some of the images of the Hiver ships in the game? if any of you lal know that is the Hiver ships are there in the game then do reveal me some more information about the same, so that’s what I am saying here. I am very much excited to see how does it look I think that it would be great one so post me some pictures of the ships if you have some good collections of the same.
Yes it is there in the second edition of the sowrd of the stars as well. So I think they will be having it here as well. However to manage a large ship like hiver is a very difficult thing to do since it is saved up to the end of the game and hence it requires a player to be very much experienced to kept it off the bay and then use it at the end. The hiver does have a lot of benefit when used in a correct manner and hence I think that’s the benefit of using the ship like hiver. So I hope I have answered out all the necessary questions of yours in case if there is anything that you need to ask then do let me know as soon as possible on the same.

#3
21-09-2011
Sun$Suvarna
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Join Date: Jun 2011
Posts: 104
Re: Are Hiver ships there in Sword of the Stars II?
I have a small question regarding the ship that I would like to ask it with you all well the question that I am asking is that how will I be able to recognize if the particular hiver has reached the first colony or not? I don’t have much idea about the same and hence I am asking this from you all.

#4
21-09-2011
Adonis
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Join Date: May 2009
Posts: 2,060
Re: Are Hiver ships there in Sword of the Stars II?
Well there is a very simple answer for the same. see the answer is that they will be having tough ships that can teleport to wherever they're needed in the Hiver's empire. That’s the way to do it. so once the empire does gets developed its hard for the enemy to come up and take over the ship, so that’s what I am saying here. hope you are understanding what I am saying here, so that’s it from my side for you all.

#5
21-09-2011
Wyvern
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Join Date: May 2009
Posts: 3,622
Re: Are Hiver ships there in Sword of the Stars II?
Quote:
Originally Posted by Adonis
Well there is a very simple answer for the same. see the answer is that they will be having tough ships that can teleport to wherever they're needed in the Hiver's empire. That’s the way to do it. so once the empire does gets developed its hard for the enemy to come up and take over the ship, so that’s what I am saying here. hope you are understanding what I am saying here, so that’s it from my side for you all.
Yes the above method is quite correct and hence what I think is that it should work out for that’s what I am saying here, so do have a good look at the same. you know what while encountering the whole procedure you should be very much patient whichle encountering them and hence becureful for that, so that’s what I am saying here. don’t let high tech species take over you and maintain a safe distance from them that will be a better option for you that’s what I feel. I know I am not such a good player but the one I think that it should work out for you.

#6
21-09-2011
MacIntel
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Join Date: Aug 2009
Posts: 3,734
Re: Are Hiver ships there in Sword of the Stars II?
You know what while taking hiver ships you should be unlucky to get your second colony while everyone else already has 10 or more. hivers have the capacity to build up their colonies really fast so everytime I play the game I prefer going with the hiver they produce colnies much faster than anyone, that’s what I feel.

#7
21-09-2011
ApplePowerPC
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Join Date: Aug 2009
Posts: 2,867
Re: Are Hiver ships there in Sword of the Stars II?
You know what while taking hiver ships you should be unlucky to get your second colony while everyone else already has 10 or more. hivers have the capacity to build up their colonies really fast so everytime I play the game I prefer going with the hiver they produce colnies much faster than anyone, that’s what I feel.

#8
21-09-2011
Ket!ak
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Join Date: Aug 2011
Posts: 74
Re: Are Hiver ships there in Sword of the Stars II?
Ok thanks for telling me about the information it would have been great if they had uploaded some fo the pictures of that ship you know what having them and just a glimpse of the hiver ship would be great hats what I feel, so that’s what I want to say here.

How many difficulty levels are there in Sword of the Stars II

How many difficulty levels are there in Sword of the Stars II
So what do you think how much difficulty level are there in the game. I hope there are more than 3 difficulty levels in the game at least that’s what I am hoping for. Any ideas what do you all have to say about the levels then do let me know as soon as possible. I am new to this game and hence it would be great if you can give me some apt information on that.

#2
21-09-2011
addie
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Join Date: Jun 2009
Posts: 1,045
Re: How many difficulty levels are there in Sword of the Stars II
As far as I know there were 3 difficulty levels in the game and according to my knowledge there should be only that in the second edition of Sword of the Stars II as well. That’s what I am hoping for. That is the easy, normal and hard level.

#3
21-09-2011

Squibbit
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Join Date: May 2008
Posts: 4,061
Re: How many difficulty levels are there in Sword of the Stars II
I got to hear that there are 5 levels of difficulty in the game and hence what I am saying is that it is better if they are having 5 levels of difficulty I nthe game that’s what I want to say here. don’t knowfi the same thing is implemented In the game that’s a wait and wach situation for all the gamers like me that’s whjat I feel.

#4
21-09-2011
RyanInt
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Join Date: Jun 2009
Posts: 3,970
Re: How many difficulty levels are there in Sword of the Stars II
I think so it is better to have a chat with the developers about the same and hence we will get all the necessary information about the same that’s what I am saying here. now they will be having a good knlwoedge about the same so they will be revealing all the information that they have for the same, so that’s what I want to say here. as such I don’t think so they will be making into 5 levels since that will make up for the losses of the game in the same that’s what I am saying here.

#5
21-09-2011
Adonis
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Join Date: May 2009
Posts: 2,060
Re: How many difficulty levels are there in Sword of the Stars II
For me different factors should etaken into consideration things like more flexible difficulty setting and adding more AI section would be a good thing to watch out for that’s what I want to say here, so they will eba good addition for the game that’s what I feel.

Does Sword of the Stars II have fully tested multi-monitor resolution support?

Does Sword of the Stars II have fully tested multi-monitor resolution support?
According to my observation Sots1 didn't quite handle ultra-wide resolutions so I don’t want to see the same thing happening with the Sword of the Stars II as well, so I am asking this question with the one who had got the game. so is there a multi-monitor resolution support for the game, any ideas o nthe same then do let me know as soon as possible over here that will be a great thing to watch out for that’s what I feel. well it will increase the appeal of the game and also the old snag problem that it had in the Sword of the Stars 1 will also be reduced that’s what I think.

#2
21-09-2011
Adamaris
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Join Date: May 2009
Posts: 1,879
Re: Does Sword of the Stars II have fully tested multi-monitor resolution support?
Eys the maximum resolution they will be getting to see is the 3840x1024 resolution that will be a good thing for sure that’s what I am saying here. I don’t know if they have have implemented the same in the game as well, that’s what I feel. so that’s what I want to say here.

#3
21-09-2011
RockOn
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Join Date: Nov 2008
Posts: 3,975
Re: Does Sword of the Stars II have fully tested multi-monitor resolution support?
Yes in fact they have introduced the same for this game as well, so that’s what I want to say here. the maximum resolution that they have showed is 3840x1024 resolution. So you can capture some good screens and also some thrill packed adventure as well. I hope you did get the necessary answer for the same, so that’s what I am saying here. anything else that you want to ask then do let me know as soon as possible over here

FPS not getting proper on steam overlay

FPS not getting proper on steam overlay
As the title says; might most of them have encompassed an FPS display similar to the one in fraps and x-fire put into practice into the steam overlay? That might be greats, in view of the fact that they would not have to run f.ex x-fire in the background on top of steam. Need some help here.

#2
20-09-2011
Virtuous
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Join Date: Jan 2010
Posts: 442
Re: FPS not getting proper on steam overlay
I think it might be a handy thing to have encompassed, and for you two who position the source games way, everybody does not just presently play source games, there are additional games on steam which users might desire to observe their FPS on. The Fraps has an alternative to just presently overlay FPS onto your game, and you be able to toggle it on and off through a hotkey. Might most of them have an FPS display comparable to the one in fraps and x-fire implemented into the steam overlay" They desires one built in to steam, previously mentioned fraps. Bumping this for the reason that this is a enormous idea and I have no idea why it is not implemented yet.

#3
20-09-2011
Arjuna3
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Join Date: Jan 2010
Posts: 325
Re: FPS not getting proper on steam overlay
I don't know what's additional ignorant, people posting source commands and presumptuous that is the entire that Steam has to present, or users pointing out FRAPs, which does the job, if the job were to go and download an additional 3rd party program for such a uncomplicated display. Implementing this into steam might rock, I would feel affection for to observe more characteristics with Steam.

#4
20-09-2011
Gajanand
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Join Date: Jan 2010
Posts: 362
Re: FPS not getting proper on steam overlay
I have comprised and become aware of a lot of low FPS subsequent to the steam overlay has crashed for the reason that the browser is total not good the FPS drops are huge commencing from 80 to 40 and is merely fixed by rebooting my system.

#5
20-09-2011
fragranz
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Join Date: Jan 2010
Posts: 347
Re: FPS not getting proper on steam overlay
You might have to pause the game to have right of entry it then your framerate might increase. Would not be accurate. Lot games have encompassed their own built in fps system and the odd ones with the intention of do not there is fraps. If the Steam overlay be able to execute snapshots when it's working, might not it be probable to just presently have a tiny overlay in the corner/edge of your selecting to facilitate displays the frame rate. I was going to submit this submission myself. This is an enormous idea. Numerous users do not approximating to utilize third-party applications for simple tasks similar to this.

#6
20-09-2011
Jabeena
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Join Date: Jan 2010
Posts: 265
Re: FPS not getting proper on steam overlay
In addition, FRAPS be able to impact performance. A number of games do comprise this option, other than it is a hassle to learn the commands for the entire of your games. Through Steam starting to comprise characteristics to replace third-party applications for tasks such as announcement (Steam Voice/Ventrilo), screenshots (Steam Screenshots/FRAPS), and almost immediately to come video recording similar to by means of FRAPS as well, an FPS counter is a logical step.

#7
20-09-2011
Udyan
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Join Date: Jan 2010
Posts: 272
Re: FPS not getting proper on steam overlay
I have comprised the problem my game runs with extremely low fps. I ran fraps to demonstrate me the fps and well, 20fps in the menus, 15fps in the tutorial level. Although this game is far not as graphical intense as e.g. Crysis, which I be able to run just presently fine.

#8
20-09-2011
Catawba
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Join Date: Mar 2010
Posts: 190
Re: FPS not getting proper on steam overlay
I unintentionally opened the Steam overlay (Shift+Tab) and unexpectedly the fps gone up to 700 and the game in the background ran just presently extremely well, without jittering or lagging. This is dangerously strange. To reproduce I closed the overlay, the fps dropped to 20 the entire in excess off again, and the game started to stutter. Reopened overlay - > game ran just presently very well in the background again. Subsequent to testing this I seem to be having the similar tribulations except I am receiving on average 15 fps through my rig and it is in addition affecting the cut scenes for me. As you said, although if I open up the steam overlay the game runs completely fine. At present if merely there was a method to play with the overlay open.

#9
20-09-2011
Biloxi
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Join Date: Mar 2010
Posts: 168
Re: FPS not getting proper on steam overlay
In addition, if I run it windowed, tab out, and observe the game in the background working with it's in addition approximately 100-300fps. Yet as almost immediately as I tab in the entire in excess off again fps drop down to 20. I had the similar predicament a number of time ago, in my case it was sufficient to disconnect a ps3 pad and the game works completely I imagine it might be a conflict connecting the Steam and non-standard controller.

#10
21-09-2011
Tionontati
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Join Date: Mar 2010
Posts: 1,018
Re: FPS not getting proper on steam overlay
However, I might be wrong I run ps3 pad through Motioninjoy xbox360 controller emulation. Every additional game runs extremely well through that. Just a note with the purpose of when you open the overlay, FRAPs is measuring the FPS of the overlay, not the game.

What are the first impressions of Pro Evolution Soccer 2012 demo?

What are the first impressions of Pro Evolution Soccer 2012 demo?
Well I have played the demo of Pro Evolution Soccer 2012 game on my xbox 360 and I have few impressions of this demo game. I like to play soccer games a lot. I am big fan of sport games. I have found that dribbling is very awesome in this game. Everything is done at 100mph speed. While shooting the ball I think there is lack of power. I felt while playing that shooting by head is very easy and heading is also very easy. I feel the replay thing is very annoying. It displays like hexagons are splitting in the screen. I would like to know from other people what they feel about the demo game. I have shared my first impression about the game and I would like to know your comments on the same.

#2
20-09-2011
RyanInt
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Join Date: Jun 2009
Posts: 3,970
Re: What are the first impressions of Pro Evolution Soccer 2012 demo?
I think this game is the sign of the best pes ever. The challenged gameplay is remarkable and AI has improved is what I feel. Even I felt some problems regarding shooting. I think developers need to work a little on the shooting part. It is a very addictive game. I liked the game very much when I had first played it. I was not able to play PES 2011 Demo, but I can play this demo.

#3
20-09-2011
AZUL
Member

Join Date: Jun 2009
Posts: 3,864
Re: What are the first impressions of Pro Evolution Soccer 2012 demo?
I have mentioned below my first impressions about this demo game,
• Goalkeepers are good. I did not have any problems with them.
• There is improvement in animation
• Passing is slick now/Shooting feels satisfying.
• Graphics has been enhanced
• Dribbling is much better now in pes 2012
• Gameplay is awesome unlike pes 2011.

#4
21-09-2011
ApplePowerPC
Member

Join Date: Aug 2009
Posts: 2,867
Re: What are the first impressions of Pro Evolution Soccer 2012 demo?
Well I think that the ball physics have improved a lot and this feels all the time while playing the game. I felt that we can get more curve on the ball. I am waiting for the full game. I want this game.

Graphics judgment between F1 2010 and F1 2011

Graphics judgment between F1 2010 and F1 2011
I have heard about the release of F1 2011 and I’m very much excited about this game, so recently I have F1 2010 and enjoy it. But I am quite interested in knowing more about F1 2011, so if you guys have the information regarding this F1 2011 in related to the feature and graphical display as compare to F1 2010. So guys help me out, Grateful for any suggestions regarding this issue.

#2
18-09-2011
desilva
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Join Date: Apr 2009
Posts: 3,947
Re: Graphics judgment between F1 2010 and F1 2011
There are the various graphical changes occurs to make this game more realistic and interesting , in F1 2011 , the vehicles have several high quality car skins to make the choice each and every have its own quality and looks. There also lots of physicals change you can see in this new F1 2001 as compare to F1 2010. This F1 2011 is going too released in this September for PC, Xbox 360 and also for PS 3.

#3
18-09-2011
Tionontati
Member

Join Date: Mar 2010
Posts: 1,018
Re: Graphics judgment between F1 2010 and F1 2011
The new release for this F1 2011 is quite interesting and it have the better effort then the f1 2010. There also you can find the co-op Championships as well as split-screen mode. There is also the improvement and development for switching for on and off the tracks. The new include in this F1 2011 is the feature for the one world champion ship, the new two country India and Germany is included, also the sky looks is well developed that one have to like it, this is more advanced as compare to the F1 2010, they have make the sky more interesting by giving the realistic effect.

#4
18-09-2011
Adonis
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Join Date: May 2009
Posts: 2,060
Re: Graphics judgment between F1 2010 and F1 2011
Here in this F1 2011 there is the aspect that player can join the team and race to win the championship. As compare to F1 2010 here also there exists the feature for making the race press conference and they have given that much of effect that one can easily say that now “lives the life”. It also gives the added cinematic effect and more over it’s the best part of the game.

#5
18-09-2011

Squibbit
Member

Join Date: May 2008
Posts: 4,061
Re: Graphics judgment between F1 2010 and F1 2011
There is the introduction of the safety car. This feature cause the significant effect on the race, this new F1 2011 safety care can be deployed from the crashes or weather variation. These really bring the new life to the race. The extra feature for this is in order to keep the tyre pressure we can easily change our tyre in with in the running time. However the F1 2010 looks brighter in the rain and as compare the F1 2011 looks much better.

#6
18-09-2011
RockOn
Member

Join Date: Nov 2008
Posts: 3,975
Re: Graphics judgment between F1 2010 and F1 2011
This version uses the latest version of Code masters EGO engine, v 2.0. This game is also update so to get the more realistic view. This game create some very interesting moments for view from within the car or from behind they both are very much look to enjoy the effects. The tremendous decision such as 5760x1080 will provide the multi-display setups. However the sound is not that much of different then F1 2010, the sound is almost same as the older F1 2010.

#7
18-09-2011
Wyvern
Member

Join Date: May 2009
Posts: 3,622
Re: Graphics judgment between F1 2010 and F1 2011
However there is some impressive look if we are playing this game in PC by includes DX11 support as well as the excessive resolutions , and also they have declare to launce the 3 D feature in the nearby relished for this F1 2011.although the cars of F1 2011 have different tyre as compare to F1 2010. There is some new Marlboro logo changed instead of the old one.

#8
21-09-2011
Amy_i3
Member

Join Date: Jun 2011
Posts: 536
Re: Graphics judgment between F1 2010 and F1 2011
There are the changes make in F1 2001 to make the car well modify and best color for the car is given so that the player like that design and enjoy the racing, also some changes will be seen over the race track, over the location and even the audience is well supported seen over the race. The surrounding in F1 2011 is making very attractive that one will definitely like that. The contrast and brightness is also well adjusted in order to make it user friendly.

Starting teams for career mode in F1 2011

Starting teams for career mode in F1 2011
I always like to play the F1 2011 games there are lots of option to select the teams for startup race , but as I’m new to this game I don’t have that much of information of playing with the startup team that will good for to play, and I also don’t know the types of team we can take in F1 2011, so if you guys know the solution for this of selection between the team then please give your opinion, suggest me the team to chose as a beginner to F1 2011.need your guidance.

#2
18-09-2011
Amy_i3
Member

Join Date: Jun 2011
Posts: 536
Re: Starting teams for career mode in F1 2011
There are the start up teams that can be selected as you are the beginner to this F1 2011, so the suggestion of the team are as listed you can select any one from the list as depends on your choice the available teams in F1 2011 are ‘Lotus’. The demands for this team are greater than other team as a start team to play with. The second highest among the selection for the team is ‘Williams’ this also used as the starter team. Beside this ‘Force India’ is on third in the rank list for used as a start team. ‘HRT’ is at the forth position on ranking and finally virgin is at fifth. You can take any of the teams to begin the race.

#3
18-09-2011
Cain
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Join Date: Jun 2011
Posts: 557
Re: Starting teams for career mode in F1 2011
The main thing also depends for choosing out the teams among the collection is mostly depends on the difficulty you are playing the race, for each difficulty there are the special team present to play. Most of the players select their team as per the difficulties level.

#4
18-09-2011
Hadriel
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Join Date: Jun 2011
Posts: 574
Re: Starting teams for career mode in F1 2011
You can choose any team you want to play with. Each team has their own feature and advantage. However I always start with the Williams as per my choice. As you are the fresher then according to my suggestion you select the Toro Rosso to start.

#5
18-09-2011
BethanyI
Member

Join Date: Jun 2011
Posts: 456
Re: Starting teams for career mode in F1 2011
I chose the Lotus because there are the things which are unique things then compare to other team. There is no real solution for this since it all depends on the skill of the player playing the game, if the skill for playing the level is good then there is no problems with any of the team you can play the game and win the race with any of the team, since according to me the skill that matter not the fame.

#6
21-09-2011

Squibbit
Member

Join Date: May 2008
Posts: 4,061
Re: Starting teams for career mode in F1 2011
As a start-up we really get confused in the selection for the team as our racer, because each team has their own place in the race. So it’s all depends on the player choice which is to be selected. According to me you select any one of the team which you like and just start your carrier mode since you are the starter so there is one way to get the best team as to play, since the entire race as well as the winning chances is depend on the skill of the player. But after few days you just automatically know which best and suitable team is for you.

How to start two careers at the same time in F1-2011

How to start two careers at the same time in F1-2011
As I know that there is the single way to start the careers mode in F1 2011, but my friend have told me that there is the way to play the two career mode at the same time, what does it actually mean, was it possible to play the two career mode in F1 2011, is that any tricks to do that, and if we play two career mode as a single user then what are the benefits or demerit we have to accept. So guys I’m very much confused and want the solution for this so, if you people have any kind of information then please let me know about this topic. Thanks in advanced

#2
18-09-2011

Squibbit
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Join Date: May 2008
Posts: 4,061
Re: How to start two careers at the same time in F1-2011
I don’t think that there is such kind of option are available there in F1 2011, however you may get this in F1 2012. According to my experience there are no such tricks or something which allow us to play as the second career in this F1 2011. It may possible if you have installed the game twice, but it doesn’t make any sense to do this, of twice installing the same thing.

#3
21-09-2011
Bartolomeo
Member

Join Date: Jun 2011
Posts: 297
Re: How to start two careers at the same time in F1-2011
May there is no two career mode there in this version of F1 2011, since there is no need to do this as we are the one player and we first have to complete our first carrier then what is the need for the second option, when we don’t require that. However according to my experience I have not seen any such feature there exists in F1 2011. If you want to play with the two career mode for this F1 series then you have to wait for the next release may there some of the chances to have this feature.

How to Clear the Racer List in F1 2011

How to Clear the Racer List in F1 2011
I like to play F1 2011 very much I always play this minimum two hour, I like the feature and experience provide by this game. But some time happened that there are the some racer who comes in between who doesn’t want to race properly so because of such people I’m quit disappointed, so is there any feature present in F1 2011 to remove such racer from the list. Or block such race or something by which we can just remove such racer, so if you guys know any method for removing the unwanted racer from the list then please give your idea your reply will be appreciated.

#2
18-09-2011
Apalachee
Member

Join Date: Mar 2010
Posts: 517
Re: How to Clear the Racer List in F1 2011
All though there is no way to remove them, however you can adjust the race by simply ignoring such racer, if the racer comes in between the n just let them go, and by the way you just try to leave the room for them. By the way your idea is well good but there are no such tricks to remove the racer from the list.

#3
18-09-2011
Wappinger
Member

Join Date: Mar 2010
Posts: 753
Re: How to Clear the Racer List in F1 2011
Doesn’t care about this because it is the racing, so different people have different mentality, so according to me you just enjoy the game and don’t be disturbed because of some unwanted racer, concentrate on the other racers who are seriously taking the interest just like you.

#4
21-09-2011
Cain
Member

Join Date: Jun 2011
Posts: 557
Re: How to Clear the Racer List in F1 2011
There are the no way to clear the racer list, since there is not much needed to this, however if we have any problems with the opposite party then we just have to exit the game and continue with the other race that is the better way to ignore the unwanted racer, so the next time there are the racer available who is really interested in racing.

Best Steering Wheel Gripe for F1-2011

Best Steering Wheel Gripe for F1-2011
I enjoy the playing experience for the F1 2011, but I have the oldest Steering for managing the direction of my car movement, so I decided to purchase one brand new Steering Wheel Gripe for this game. So I don’t know what to purchase and which one is better for controlling the motion of cars, so there are many option and that is the main reason I am little bit confused so guys if you have any suggestion regarding the best Wheel Gripe for F1 2011 then please suggest me about that Steering and the feature supports by that, so guys reply soon for my query, so friends I appreciate for the help to resolve this problem.

#2
18-09-2011
DanielaA
Member

Join Date: Jun 2011
Posts: 758
Re: Best Steering Wheel Gripe for F1-2011
There are the Steering available from the Microsoft, you can go for Microsoft Xbox 360 Wireless Steering Wheel. This Steering consist lack of cables that can be easily spread over the sofa and over the bed. It also has the best Force feedback and come with various driver tools by which you can get the best experiences.

#3
18-09-2011
Anahera
Member

Join Date: Jun 2011
Posts: 252
Re: Best Steering Wheel Gripe for F1-2011
Myself having Microsoft SideWinder Wheel, this is the best according to my experience it have the Force feedback features. This device is connected by means of USB, which means there is no more difficulty issue for connection of this steering and the gear paddle. We can connect this Microsoft SideWinder Wheel within a second to the play box. And by the first time only we have to install the driver and reset we just have to plug and unplug this to make the use for playing the F1 2011.

#4
18-09-2011
Hadriel
Member

Join Date: Jun 2011
Posts: 574
Re: Best Steering Wheel Gripe for F1-2011
The feature for Microsoft SideWinder Wheel is as follow:
• It have the 16-bit force Co-processor
• The advanced Rubber grip
• To the top there are 6 programmable buttons
• Digital tracking system
• Force feedback switches [On/Off]
And beside this there are many more features that make you to enjoy this.

#5
18-09-2011
Cain
Member

Join Date: Jun 2011
Posts: 557
Re: Best Steering Wheel Gripe for F1-2011
You can get the madcatz wheel, since it have the entire useful button on the top of the wheel, and with the advanced gear shifter that can be move on either the left or right of the steering wheel. It has the powerful battery support long last for at least 40 hours.

#6
18-09-2011
Wyvern
Member

Join Date: May 2009
Posts: 3,622
Re: Best Steering Wheel Gripe for F1-2011
Universal MC2 Steering Wheel is good for the cross console support. There is the extra rotation for this steering available. The paddle along with this is also best in performance to change the gear and for giving the movement. This steering is not for PC user so , if you are planning to buy the steering that support PC then there are lots of steering from Microsoft are also available.

#7
18-09-2011
Susquehannock
Member

Join Date: Mar 2010
Posts: 691
Re: Best Steering Wheel Gripe for F1-2011
As per the my suggestion you should buy this Microsoft SideWinder Wheel because this is the best steering according to my experience it have all that we require to enjoy the controlling for the F1 2011 etc. since I was using this from the last 3 year and still I don’t get any issue in this.

#8
18-09-2011
Asis
Member

Join Date: Mar 2010
Posts: 459
Re: Best Steering Wheel Gripe for F1-2011
Microsoft SideWinder this is not completely wireless, but it functions like a wireless controller so it doesn’t connect to the console. It require some wire to get the plug to the pedal , and additional wire to plug if you want to get the feedback. In simple it is Microsoft SideWinder. And the experienced by this is quite interesting and there is also the best experienced.

#9
21-09-2011
DamarisK
Member

Join Date: Jun 2011
Posts: 439
Re: Best Steering Wheel Gripe for F1-2011
However there are lots of option available in the market for making choice among the Steering Wheel, but the feature are change according to the price if it is of low quality then there are some less feature as compare to the costly one. So try to buy the latest Steering Wheel, so that it bears the entire feature available which we required for our self.

Are you ready for Fallout: New Vegas - Lonesome Road

Are you ready for Fallout: New Vegas - Lonesome Road
Today I finished my preparations for lonesome road that began play Mr. House, as it seemed the most neutral way and do not desire to choose my "canon" way until subsequent to I meet Ulises've played all the way through all the side missions I required, had the 3 DLC, not even when I have mq inform Mr. home to start the battle of the dam hoover. I picked my best weapons and armor repairs were 100% after that stocked up on ammunition and stimpacks at the moment I'm sitting in my car in the sink waiting to be contacted by Ulysses.

#2
20-09-2011
Amy_i3
Member

Join Date: Jun 2011
Posts: 536
Re: Are you ready for Fallout: New Vegas - Lonesome Road
5k purified water will weigh you down, get ready to die. I will be especially prepared as within OWB came through regarding 100 stimpacks brush gun, rifle survival ALSiD. Sequoia rangers, a silenced sniper rifle, and Q-35 modulator of the matter, and I still found it quite difficult.

#3
20-09-2011
Cain
Member

Join Date: Jun 2011
Posts: 557
Re: Are you ready for Fallout: New Vegas - Lonesome Road
All you necessitate do is make a quick trip on the way to the Gun Runners, Company Crimson Caravan, Novac, Hoover Dam, and Mojave Outpost ammunition and supplies, and after that return to safe house of the followers of my weapons and armor, and I acquire me! I'm more than ready. I'll take a number of my personal favorite weapons that bring pain and misery a lot of this corner of the wasteland.

#4
20-09-2011
JErastus
Member

Join Date: Jun 2011
Posts: 794
Re: Are you ready for Fallout: New Vegas - Lonesome Road
Going through my first play through the character therefore yes, all ready. She simply expects regarding DLC is like she has completed everything you necessitate performing to float cursed. I'm really looking forward to the latter and the DLC to download two emerging mini so you can start a new character and go through everything. My plan is to do all the DLC before anything in the main story. In F3 if you do all the DLC before the main story coming out of level 26. I kind of want to see how many levels they occupy only the DLC in the FNV.

#5
20-09-2011
sushantbankar
Member

Join Date: Jul 2011
Posts: 415
Re: Are you ready for Fallout: New Vegas - Lonesome Road
I'm ready. I completed my primary mission last play last week and I presently started on the DLC. Completed dead money at the moment (what a disappointment), will start straight away subsequent to honest hearts (heard it’s rather short), and Old World Blues the moment possible after that (seems to be the big cheese). Lonesome Road has actually excited me, on the other hand, that the DLC appear to improve from the user feedback I've perceive. However, given the "exit charge" I'm seeing presented here, I'm inquisitive as to how a lot of people actually play Hardcore mode? Have purified water in favor of 1K and tons of ammunition for a weapon will weigh within HC mode and I presently wanted to obtain an idea of how a lot of players actually stick to it. HC I played regarding 90 hours until I got to the vault of the Sierra Madre - then I took it off of that acquire gold. Changing the integrity of my style of play was straight away oddly had been organizing ammo levels in favor of so long and then disappeared through my hunger for for gold. I've changed back subsequent to I made my team of transfers commencing the bunker of my home securely. Strangely I feel similar to I would be kidding myself if I were to position out so late within the game.

#6
20-09-2011
phunsuk
Member

Join Date: Jul 2011
Posts: 495
Re: Are you ready for Fallout: New Vegas - Lonesome Road
I'm prepared, I have my ammunition stored, my weapons and armor totally organized, stimpacks me sufficient that I probably possibly will live forever if I used them all at once, waiting for Odysseus to provide me the word.

#7
20-09-2011
Lisa Boney
Member

Join Date: Jul 2011
Posts: 373
Re: Are you ready for Fallout: New Vegas - Lonesome Road
How can "prepare" at what time we have no initiative what that really means lonesome road? Ulysses tells the messenger to carry all their weapons. Really? Who require taking all this stuff? I do not be acquainted with what to bring, as it has been so long, I fail to remember where I left the messaging service, and where I missing off that gun. I cannot even bind into the DLC on Tuesday. Tired of being aggravated by the mistakes that they disregard to fix through all the time they had.

#8
20-09-2011
CamilleT
Member

Join Date: Jul 2011
Posts: 374
Re: Are you ready for Fallout: New Vegas - Lonesome Road
I'm at level 45, through 42 benefits, extra effective combat equipment obtainable additional Stimpaks, sausage, and slender red paste of God. Deathclaws I follow in favor of sport, and, I'm very excellent at this. I'm confident I'm prepared.

#9
20-09-2011
Bjork
Member

Join Date: Jul 2011
Posts: 321
Re: Are you ready for Fallout: New Vegas - Lonesome Road
Just interested what the "extra effective combat equipment obtainable and I suggest taking the advantage that lets you obtain the sausage? Seems similar to a good choice. I presently picked tribal wisdom in favor of my level of advantage that gives 38 -50% damage commencing the limbs of animals, mutated animals, and creature mutated, 25% resistance on the way to toxic products and the capability to eat insects mutated within stealth mode. I was as well considering the sausage in addition. The highest level I appreciate it seems additional to deliberate on the alternative of benefit and not at all necessary as well.

#10
20-09-2011
DamarisK
Member

Join Date: Jun 2011
Posts: 439
Re: Are you ready for Fallout: New Vegas - Lonesome Road
The gear itself is insignificant. I have killed Lanius through a kitchen knife earlier than, as a result whatever ends up within my hands is going to carry victory. Them's Good Eating' is a unbelievable perk. You will exactly not at all be able to be killed if you comprise it.

#11
21-09-2011
Hadriel
Member

Join Date: Jun 2011
Posts: 574
Re: Are you ready for Fallout: New Vegas - Lonesome Road
Level 38 and as ready as I am still going to be. Acquire my shotgun, plasma defender, and sniper rifle, that are every I'm going to necessitate to the extent that weapons go away I'll make sure on the way to bring 30 or as a result stimpaks and a small number of radaway as well. All total to regarding 50 or so pounds of apparatus.

Resistance 3 Game Freezing with single player campaign

Resistance 3 Game Freezing with single player campaign
Hello guys big issue with this game I am facing. Please help me. I presently had an entire freeze throughout the campaign. In view of the fact that, it is the first time for me in 15 hours. Hope it helps result bugs or rather you guys perform there. I was playing unaccompanied however logged, within superhuman, through move. Had presently beaten the assault ships into the bridge, where you initially acquire the wildfire. The sound that I had won came up, the picture showing where to go popped up, I describe a reload and it not at all came back. Super weapons cheat was scheduled.

#2
20-09-2011
Robyn
Member

Join Date: Sep 2011
Posts: 112
Re: Resistance 3 Game Freezing with single player campaign
Similar thing with me, this time it played a small number of seconds more than before. In anticipation of the old man opens the cargo door and say somewhat. It presently freezes totally however ambient sound keeps looping. Presently to be clear, at what time a first passed all the way through the campaign, it was superior.

#3
20-09-2011
sushantbankar
Member

Join Date: Jul 2011
Posts: 415
Re: Resistance 3 Game Freezing with single player campaign
I never experience anything like this. As you are saying your super weapons cheat was activated. So is it only occurring at what time you are activating Super weapons cheat or without activation also it giving same results. Please reply for this so it will be easy for me to answer for your query.

#4
21-09-2011
Bikas
Member

Join Date: Sep 2011
Posts: 50
Re: Resistance 3 Game Freezing with single player campaign
Hello thank for your reply. The earliest time it was on and I was replaying the campaign in support of hours, in order. I was wrong regarding the accurate time of the freeze. It was accurate earlier than the battle ends. However the second time it wasn't on. I presently booted the console and make use of "continue", that led me to the battle another time and it froze during the cut scene. Additional than that, similar setup. I don't acquainted with if possibly will be it, however I think I was in this similar level, (cliff) however in an earlier checkpoint at what time the game presently stopped to on time if I wanted to download the patch 1.03. I did.

Unable to unlock Brutal trophy in Resistance 3 Game

Unable to unlock Brutal trophy in Resistance 3 Game
Hello guys I stuck at one stage. So please help me to carry on this game. I am totally new for this game so I dint have any idea what to do. I just go through the gameplay and I am playing according to that. So as per the gameplay I am looking for the Brutal trophy but I am not able to unlock Brutal trophy. Well, superior thing the campaign is small as hell, but I'm not stirring that garbage in support of a 4th time. So if you know anything about it then please let me know about it. I am waiting for your replies.

#2
20-09-2011
phunsuk
Member

Join Date: Jul 2011
Posts: 495
Re: Unable to unlock Brutal trophy in Resistance 3 Game
You have to go back and make sure you check points (beneath Load Level). Ensure all of them are marked as finished on Superhuman. If you missed one, you simply have to go back and perform that one checkpoint. It is uncomplicated really. No necessitate playing to whole campaign through another time unless you would like.

#3
20-09-2011
Lisa Boney
Member

Join Date: Jul 2011
Posts: 373
Re: Unable to unlock Brutal trophy in Resistance 3 Game
Perhaps he has make use of cheats? If you maintain your leveled weapons at the start am I accurate in thinking this? I've 2/3 all the way through resting on Superhuman and I have the 'skull' showing on top of there as a result presumably?

#4
21-09-2011
Hadriel
Member

Join Date: Jun 2011
Posts: 574
Re: Unable to unlock Brutal trophy in Resistance 3 Game
Hello I did not find any difficulty with this game. Actually according to me you are making some mistakes while playing you have to maintain your weapons over and then only you are able to unlock this trophy easily. If you are still in doubt then I will suggest you to go and watch some gameplay video of this game on YouTube. It will clear your all doubt.

Fareye is missing in Resistance 3 Game

Fareye is missing in Resistance 3 Game
Sniping within R1 and R2 through the Fareye was a pleasure. Getting wonderful headshots on top of moving enemies not at all got old. At the moment we just include the Deadeye. The Deadeye is able to be entertaining to utilize sometimes, however in comparison to the Fareye it is a responsibility to take out multiple isolated enemies. This is particularly true because most of the snipers within this game are super mobile or imperceptible. The Fareye was made helpful against hosts of enemies for the reason that of its secondary aptitude which fundamentally gave you additional time to aim. The Deadeye has powers hot as a result that you approximately don’t have to aim. His possibly will be a fair trade-off apart from that the Fareye had boundless Secondary (through cool-down) at the same time as the Deadeye has a inadequate number. IG, possibly will you please transport the Fareye back as a dlc?

#2
20-09-2011
sushantbankar
Member

Join Date: Jul 2011
Posts: 415
Re: Fareye is missing in Resistance 3 Game
They receive the Fareye out for the reason that it wasn't probable to make use of its secondary into multiplayer. They required putting a sniper rifle within that would be completely functional within both SP and MP. It would be cool to obtain additional weapons as dlc although in favor of both SP and MP. This game possibly will advantage from a little additional diversity. Bring back the Hailstorm!

#3
20-09-2011
LeanneL
Member

Join Date: Sep 2011
Posts: 109
Re: Fareye is missing in Resistance 3 Game
Hello it’s a nice discussion but I am having one simple query for you guys. Please eclear my doubts. So my question is, does the deadeye comprise changeable zoom similar to the Fareye at what time upgraded? It’s actually painful toy hit medium ranged aim at what time the sniper zooms within 10x. Please share your replies with me.

#4
20-09-2011
sushantbankar
Member

Join Date: Jul 2011
Posts: 415
Re: Fareye is missing in Resistance 3 Game
The Deadeye does the similar job and has a fresh secondary fire which works within mutually SP and MP. However still I am thinking they are supposed to bring it back. At the end of the say it’s our individual difficulty if we choose to utilize a weapon not including a secondary fire, we are simply giving ourselves a difficulty. I would consider it would be good if they hid it in certain single player levels following carrying out the game once. Similar to within FoM the dragon was hidden into a map; however it was simply there following you had finished campaign in any case once.

#5
20-09-2011
Bjork
Member

Join Date: Jul 2011
Posts: 321
Re: Fareye is missing in Resistance 3 Game
In point of fact, I should believe a weapon pack would necessitate less work than building a complete fresh map. Nevertheless they previously have the "blueprints" laying approximately somewhere. The hardest part would be executing the interface to choose supposed weapons and I don't consider that is harder than making a superior map moreover.

#6
20-09-2011
DamarisK
Member

Join Date: Jun 2011
Posts: 439
Re: Fareye is missing in Resistance 3 Game
If they are going to provide us latest weapons in favor of DLC I'd rather they be rather dissimilar than what we previously have within the up to date build. That possibly will mean old weapons that are from older games, however not an additional sniper or arc mount etc. The games major strength is its unique weapons in my opinion and I consider that’s somewhat everybody want additional of.

#7
21-09-2011
Hadriel
Member

Join Date: Jun 2011
Posts: 574
Re: Fareye is missing in Resistance 3 Game
Offline would be immense, however if they bother to generate a model used for it and all why not position it into multiplayer. Additional guns = more diverse strategies alongside those things within MP that people previously don't approximating.

Web image display problem

Before raging look at abilities in Resistance 3 Game
A number of the abilities within this game look like glitches at initial glance. I totally admit to being fooled through a few of them myself. Here is a short list of suspicious-looking aptitude that I am able to name of the top of my head: Dash (allows you to shoot concerning a dozen feet within any way. Looks similar to uber lag except you are acquainted with what it is. Necessitate a cool-down.) Hazmat Suit (put off Bullseye tags and Magnum bullets starting sticking, protects user as of catching on fire, being change, or being frozen. Wondered why that man didn't catch on top of fire? At the present you know.) Body Armor (funding the user additional health. This is why that man didn't die at what time you administered the accurate number of bullets toward his cranium). For a huge SP experience IG and good luck in fixing the lag troubles. In addition, please think tweaking Atomizer, Rossmore, and Objective games. (Detain the flag doesn't reward those who attempt to carry the flag and Breach doesn't reward those who injure objectives).

#2
20-09-2011
Smith Ballew
Member

Join Date: Sep 2011
Posts: 50
Re: Before raging look at abilities in Resistance 3 Game
Does it appear like your enemy for all time has an assault shield/cloak? Well if he has the "Berserker" aptitude prepared, it simply takes two kills in favor of each killstreak. He possibly will have acquired it through throwing a solitary grenade into a crowded room.

#3
20-09-2011
phunsuk
Member

Join Date: Jul 2011
Posts: 495
Re: Before raging look at abilities in Resistance 3 Game
Is someone exhausted of being killed through rossmore/spray users through the berserker shield? Well then focus on top of unlocking the EMP grenade. The EMP grenade obtains down the berserker shield straight away. You are capable to hit them through it previous to they have you within range and cut them down proceeding to they kill you. This is even easier to attain if the person is backed into a corner to protect their back.

#4
20-09-2011
sushantbankar
Member

Join Date: Jul 2011
Posts: 415
Re: Before raging look at abilities in Resistance 3 Game
I agree through what’s written up top. A number of those things appear like lag other than aren’t. Allot of what happens is lag however - you are able to observe the players abilities subsequent to they kill you and its clear to perceive that the game is lagging and is not from the mention perks. Patch tonight will optimistically fix a number of issues.

#5
21-09-2011
Hadriel
Member

Join Date: Jun 2011
Posts: 574
Re: Before raging look at abilities in Resistance 3 Game
It doesn't work on top of bubble shields unluckily. I denote the riot-shield type things that humans obtain as the initial berserk. Of course, I don't mean to entail that there is no lag As if anybody would pay some heed. I presently don't would like newcomers to think it is inferior than it is. The subsequently patch is coming tonight? Well that's superior to hear! EMP grenades are able to be your most excellent friends against those berserk-ers. Make sure you receive them down early!

In Resistance 3 Game Navigation controller not working

In Resistance 3 Game Navigation controller not working
I can't acquire the navigation controller on the way to work within the game at all; it works excellent in anticipation of the game load? Why it is like this? Do you guys have any idea about it? If you know about it then please share it with me. I am waiting for your replies. All replies are appreciated.

#2
20-09-2011
Robyn
Member

Join Date: Sep 2011
Posts: 112
Re: In Resistance 3 Game Navigation controller not working
Hello thank you for starting this thread. I presently pay money for a nav and sharpshooter however didn't trouble to test it on top of R3 so far. MP through sharpshooter is not possible and I’m halfway all the way through campaign resting on superhuman if I started with sharpshooter at the moment I’d be screwed.

#3
20-09-2011
phunsuk
Member

Join Date: Jul 2011
Posts: 495
Re: In Resistance 3 Game Navigation controller not working
Hello I think this will help you. Have you attempt turning off every controllers, and after that starting through the navigation controller? In addition, possibly reset the controller, and after that re-sync it through your PS3. If I think of any other suggestions, I'll be sure to post them up. Hopefully we are able to acquire it all resolved bud. Attempt re-assigning the nav controller to controller one. Or turn off your PS3 and turn it on through the nav. don’t make use of a DS controller at all (don’t stimulate any) and perceive if that fixes your difficulty.

#4
21-09-2011
WinsomeK
Member

Join Date: Sep 2011
Posts: 119
Re: In Resistance 3 Game Navigation controller not working
Hello thank you for your reply I think you are right I reset the controllers through pushing the pinhole resting on the flipside of the controllers and did that on the way to all three (dualshock, navigation and move). In addition I made sure at what time the game articulate to press start that I pressed start on top of the move controller. Earlier than I was pushing start through the dualshock for the reason that I didn't acquainted with the move had a start button in anticipation of nowadays.

KERS Failure in F1 2011 Game

KERS Failure in F1 2011 Game
CM have said that failures will not be casual but how would you obtain a KERS failure would it be random or will it comprise over use or somewhat. So anyone have any more idea about this? Please if anyone get any more idea about this than please know me.

#2
18-09-2011
desilva
Member

Join Date: Apr 2009
Posts: 3,947
Re: KERS Failure in F1 2011 Game
I have had that happen once during my playing time for review. It was during a race at the Nurburgring 50% in the Ferrari. Team on the radio said "there seems to be a problem with the KERS, the guys are working on a solution." Then the red battery symbol turned to gray and I could not use it. One lap later told me it was fixed and could be reused. I do not think I was using excessively during that race, so I'm not quite sure what caused the failure shortly.

#3
18-09-2011
RyanInt
Member

Join Date: Jun 2009
Posts: 3,970
Re: KERS Failure in F1 2011 Game
I like the sound that a few mechanical troubles can be detached.

#4
18-09-2011
AZUL
Member

Join Date: Jun 2009
Posts: 3,864
Re: KERS Failure in F1 2011 Game
I can live with it and do not mind "some." But if all problems are solved for me then it would totally kill the cool new failures. I can live KERS. But if to say we have a failure of the gearbox on lap 32 and cannot use the third or fourth team, if it magically becomes 2-3 laps later. That could ruin this new role of IMO. i send a message for the same, hoping to get confirmation one way or another. Which sadly leads me to expect the worst? "Idiotic failures" I hope I'm wrong, though!

#5
18-09-2011
RockOn
Member

Join Date: Nov 2008
Posts: 3,975
Re: KERS Failure in F1 2011 Game
So expect Webber to continually not at all have KERS. Does this mean if you become number 2 at Red Bull you will not at all have KERS. Didn't one of the untimely Dev Diaries show a car blowing its engine?

#6
22-09-2011

Squibbit
Member

Join Date: May 2008
Posts: 4,061
Re: KERS Failure in F1 2011 Game
You will all the time have Kers Red Bull will not work sometimes. Gamefest yesterday and the type dbox Endowment thought I had obtained an engine failure so it should definitely be on - there was one, however, just turned dbox needed replacement.

What types of DLCs you like for F1 2011 Game

What types of DLCs you like for F1 2011 Game
I am fairly sure that we are going to have DLCs in F1 2011, so the query is, what do you want? I wish CM isn't going to tear us off with tedious things and in fact present us a few interesting dough. I would too much like to notice DLC, as the just F1 car been to it currently was the BMW Williams driven by Nick Heidfeld, and even that wasn't accurately very topical. Except that, if CM is willing to throw in the 2011 revamped and refined edition of Hockenheim as a bonus of Nordschleife, I would be more than thankful.

#2
18-09-2011

Squibbit
Member

Join Date: May 2008
Posts: 4,061
Re: What types of DLCs you like for F1 2011 Game
I would pay for substance such as a classic Williams’s car. And complete sets from seasons (and tracks to comprehensive the season) like 2008 and the required French and Japanese tracks.

#3
18-09-2011
Wyvern
Member

Join Date: May 2009
Posts: 3,622
Re: What types of DLCs you like for F1 2011 Game
What I would like to notice is all the dissimilar layouts that F1 2011's circuits utilize for other categories. For instance, the Silverstone National layout, Monza without primary chicane, Barcelona 1991, 2003 and 2006, Nurburgring DTM layout etc. It would be comparatively simple to do, and would present a lot of novel content, mainly for online racing. I think this would be against the license though.

#4
18-09-2011
ApplePowerPC
Member

Join Date: Aug 2009
Posts: 2,867
Re: What types of DLCs you like for F1 2011 Game
Greatly qualm it, but MP4-6 McLaren (if that's the 1993 one like I think it is) and the capability to utilize my H-pattern gearbox on my steering wheel with it simply to make it even superior.

#5
18-09-2011
MacIntel
Member

Join Date: Aug 2009
Posts: 3,734
Re: What types of DLCs you like for F1 2011 Game
Anyway, there won't be DLC this year; Steve basically said in the future they want to do it. They need to increase admiration and faith from the people, who give out the license, if the people giving out the license think CM will make the cars appear terrible, or the people who drove them appear terrible, or just do an awful job in common after that they won't be able to do it. Won't take place this year, if sales are good this year, and it's a good game, then possibly next year.

#6
18-09-2011
Common
Member

Join Date: Jun 2009
Posts: 4,020
Re: What types of DLCs you like for F1 2011 Game
I have one more idea for this- car sets featuring well-known cars driven by the greats. Would work well with drivers who raced for many teams. Imagine the chances of there was a "Senna Set" or Andretti, Graham Hill, Schumacher, Stewart to name a few. 5 or 6 cars to a set.

#7
18-09-2011
desilva
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Join Date: Apr 2009
Posts: 3,947
Re: What types of DLCs you like for F1 2011 Game
I would truly love all driver and helmet updates and the alternative to alter your engineer’s tone.

#8
18-09-2011
RyanInt
Member

Join Date: Jun 2009
Posts: 3,970
Re: What types of DLCs you like for F1 2011 Game
DLC will not happen this year, Steve has already confirmed. The team really wants to do well. FOM and the license prevent it. All CM can do is keep the franchise moving forward and continue to count on DLC FOM be an element of the fans wanted. However, if the FOM CM can stop the use of a damage model better (as CM had one available), then do not think we have a snowball chance in hell of getting DLC.

#9
22-09-2011
AZUL
Member

Join Date: Jun 2009
Posts: 3,864
Re: What types of DLCs you like for F1 2011 Game
Trying tracks like Jerez and Mugello (2012 upcoming year) I would like to see in Old Championship disarming cars would be nice too, McLaren MP4/4 and MP4-23, Brawn BGP 001 and a few Williams and Ferraris terrified in there too.

How much RE help to set up car in F1 2011 Game

How much RE help to set up car in F1 2011 Game
Anyone have any idea about the car setup in this game? Anyone tell me, how much does the RE help you set car up? Or do they just set-up the car as you ask them to, it would be nice if they helped with: camber/toe/balance/wing+,-/etc or is this too much to ask for 2011. Anyone have any kind of idea about this?

#2
18-09-2011
AZUL
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Join Date: Jun 2009
Posts: 3,864
Re: How much RE help to set up car in F1 2011 Game
Keep in mind this game is not a simulation. There is no tire temperature so most of the setting has no purpose. Keep in mind that in F1 2010 over-steer was not likely except you triggered a scripted event. This is why the majority of the greatest setup had like 1 on the rear wing. In the end, you will have to comprehend the weakness of the physic engine and develop them in the setup.

#3
18-09-2011
RockOn
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Join Date: Nov 2008
Posts: 3,975
Re: How much RE help to set up car in F1 2011 Game
Tyre temperature is to have a real upshot this year but I can't visualize the engineer helping you. Not anything has been said regarding it occurrence.

#4
18-09-2011

Squibbit
Member

Join Date: May 2008
Posts: 4,061
Re: How much RE help to set up car in F1 2011 Game
The just way there could really help is if you could communicate to him what troubles you were having, in which case you should be able to recover your setup anyhow as all the alternatives have a few text explaining what they do.

#5
18-09-2011
Wyvern
Member

Join Date: May 2009
Posts: 3,622
Re: How much RE help to set up car in F1 2011 Game
I memorize people utilized to accuse the old Geoff Crammond games of being "scripted". These games are a reproduction; they simulate the physical features of a sprung body going at speed around a modeled environment. They may not have faultless correctness in terms of the modelling of the tyre or a few features of the environment, but it's at a standstill a simulation. The strange handling of last year was because of a few adjustments they had to make late in the day to fix a few troubles with the deferral (somewhat like that anyway).

#6
18-09-2011
ApplePowerPC
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Join Date: Aug 2009
Posts: 2,867
Re: How much RE help to set up car in F1 2011 Game
It would be great if you could have a few forms of manifold alternative conversations with your engineer, who'd give recommendations for setup changes according to handling troubles you're experiencing. If you were hitting the rev limiter on the directly as of practice he could even ring in with "We might necessitate changing the fraction.

#7
22-09-2011
MacIntel
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Join Date: Aug 2009
Posts: 3,734
Re: How much RE help to set up car in F1 2011 Game
I think setup wise this year it is too similar if not the similar as 2010 which is great by me as I don't like playing around with those setting too much anyhow the only times I tend to are the tracks I tend to resist in order to attempt to discover a setting to progress my performance and it generally works but not all the time. With regards the tyre temperature I think we've heard sufficient to decide that the tyre simulation is going to work in a different way this year as opposed to last and will give a more realistic feel.

Is there any reflection on the rims in F1 2011 Game

Is there any reflection on the rims in F1 2011 Game
F1 2010 was amazing looking, almost photorealistic in some places, and F1 2011 CM seems to have improved even more. F1 2010, but only had a defect in the graphics that really bothered me, the tires seem to reflect sunlight, no matter which side of the sun / shade are, and that looked pretty bad when the whole side of the car was in except the shadows of the bright rims. This seems to have had more in F1 2011 and, unfortunately, despite the best graphics in general. Do you think the tires look a bit off as well? Not exactly a big problem, but certainly an annoying one to the eye.

#2
19-09-2011
AZUL
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Join Date: Jun 2009
Posts: 3,864
Re: Is there any reflection on the rims in F1 2011 Game
I never realized that if you look, but I have a somewhat related problem, however. My concern is that everything seems super-bright, no difference in the amount of brightness, due to the materials - like the inside of the air intakes have a lot of brightness, and should not, or areas that are typically matte black - and around the exhaust ports have a lot of shine and as you said things (edges) have glare or reflections when they should do under certain conditions. But it may be a limitation of game engine, so who knows. I noticed that in other games, there are limitations showing the areas that are not bright.

#3
19-09-2011
RockOn
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Join Date: Nov 2008
Posts: 3,975
Re: Is there any reflection on the rims in F1 2011 Game
I don’t know much but how much I see in the video or in the images I must say that, in game there is lighting and reflection trouble in a few parts of the cars only.

#4
19-09-2011

Squibbit
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Join Date: May 2008
Posts: 4,061
Re: Is there any reflection on the rims in F1 2011 Game
The things you've surrounded, I have not noticed to be honest. What stands out to me is below the McLaren, the way in which lit up - this is always in the dark shadow in the real world, and it looks really weird here.

#5
19-09-2011
Wyvern
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Join Date: May 2009
Posts: 3,622
Re: Is there any reflection on the rims in F1 2011 Game
In one of the other threads comparing 2011 to 2010 one of the mods said that the shadows are added to the end, so vaccines might not represent the final version. Despite the things I mentioned above (and with a circle in the image) are holdovers from 2010, so I'm not waiting to be set in the year 2011. After playing the final version, I can say that if the car has a high altitude, it is not noticeable while playing or watching the repeats.

#6
22-09-2011
ApplePowerPC
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Posts: 2,867
Re: Is there any reflection on the rims in F1 2011 Game
Is the game omitted shadow volumes? Or are they untimely build shots or just at an angle where the shadows are concealed?

Touching the grass in F1 2011 result in an automatic spin

Touching the grass in F1 2011 result in an automatic spin
Many of you have been complaining that touch the grass on the F1 2011 does not result in an automatic draft and that it does IRL. Well, I think that Mr. Vettel proved to be false on the basis of spectacular passes Alonso in Monza. For me it circumstantial, and although it is harder to stick the wheels on the ground, it can sometimes get away with it. So take a break and remember Codies ze little German in her can of energy drink two boots sticking on the grass before going on the handling of walnuts.

#2
19-09-2011
ApplePowerPC
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Posts: 2,867
Re: Touching the grass in F1 2011 result in an automatic spin
It was clear for all to make out that the Italian Grand Prix had 2010 physics. Vettel passing on the grass, Webber not capable to ride the kerbs and Schumacher had his stern spring on 1.

#3
19-09-2011
MacIntel
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Join Date: Aug 2009
Posts: 3,734
Re: Touching the grass in F1 2011 result in an automatic spin
I do not think anybody doubts that it is possible to travel on the grass in real life, no turns. I think the concern about the video game that was seen riding the curbs and grass when wet. If it is wet in the real dip a wheel in the damp grass and white lines representing the edge of the racetrack is a career ending thing.

#4
19-09-2011
Common
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Join Date: Jun 2009
Posts: 4,020
Re: Touching the grass in F1 2011 result in an automatic spin
Depends on two things, weather conditions and traction control. A good driver can probably turn around if they hit the grass on a line without traction control, but any rotational movement will cause a shift especially in the wet. Some people cannot read clearly issues such as the OP here, for example. They will twist the throttle when you turn on the grass! Behave well! Of course, its bloody, it will not rotate if the wheels are facing forward and maintain its already high speed.

#5
19-09-2011
desilva
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Join Date: Apr 2009
Posts: 3,947
Re: Touching the grass in F1 2011 result in an automatic spin
Had he left the wheel there he would have worn-out greatly. The gameplay videos as well clearly showed the driver full throttling will rotating without any alteration required. Don't tell me that am accurate.

#6
19-09-2011
RyanInt
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Join Date: Jun 2009
Posts: 3,970
Re: Touching the grass in F1 2011 result in an automatic spin
That shows me that the TC still has a huge advantage over any online TC is totally wrong and unfair. As for the videos with the TC, I saw no sign of the energy is limited. This is one of my few (large) complaints with the game of 2011.

#7
19-09-2011
AZUL
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Join Date: Jun 2009
Posts: 3,864
Re: Touching the grass in F1 2011 result in an automatic spin
It had two wheels on the grass, but recovered from that. Unfortunately, after recovery, which left him pointing a lot of other cars and had to deal with speed and change direction to avoid hitting, this time on the track, he ran out of talent and the loss of back, making it turn and end up in the grass. In the video does not recover completely on the track, began to lose control on the grass and was unable to maintain once I was back on track. The board is better. You can see it regains control of a split second after you leave the grass for the first time, but must immediately react to the fact that they go to other cars, which is what makes you completely lose me.

#8
19-09-2011
RockOn
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Join Date: Nov 2008
Posts: 3,975
Re: Touching the grass in F1 2011 result in an automatic spin
Later than watching the video I have to say that, that part of a second you say was there doesn't exist. I am utilizing the video and in its own words, both of which thing to him losing control on the grass below braking and not at all getting control back.

#9
19-09-2011

Squibbit
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Join Date: May 2008
Posts: 4,061
Re: Touching the grass in F1 2011 result in an automatic spin
I cannot describe how far from reality it is. For example, when a corner understeer and run a little wide on the grass, not even 1% of the time will be a spin IRL car, proof of this are many, while the 2010 game always around, or At least the car almost stops.

Second, when you hold your foot on the accelerator, unless hit something on the road (like a rock, for example) not to lose control is when you brake and apply an opposing force to the movement of vehicle in the struggle to control the car, the best way is to simply take your foot off the accelerator, it sure is not like driving on asphalt, but in no way should you lose control unless something special happens.

#10
19-09-2011
Wyvern
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Join Date: May 2009
Posts: 3,622
Re: Touching the grass in F1 2011 result in an automatic spin
People complain about CM they need to turn car should complain to the contrary, in the game when it goes off track so much time is lost, either by a couple of laps for a car that literally stops, people IRL to go wide or track as often and continue as if nothing happens, only the loss of fractions, a couple of seconds in extreme cases.

#11
22-09-2011
ApplePowerPC
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Join Date: Aug 2009
Posts: 2,867
Re: Touching the grass in F1 2011 result in an automatic spin
I do not know if it’s been stated or nor, but Vettel was on the grass of a microsecond, which is not stretched sufficient to lose sufficient traction to turn. Liuzzi crash I was a superior instance of what should occur, you have to complete productively in the grass.

Base copy players from pes 2011 to pes 2012

Base copy players from pes 2011 to pes 2012
Hello everyone I was wondering and hoping that is remote or does somebody is acquainted with if it is probable in favor of players to back base commencing 2011 to 2012 and upload game. Is practical, after that we are able to keep Birmingham, Blackpool and West Ham players some information would be enormous. What you guys think please share your replies with me. I am sure that you guys will clear my all doubt. All replies are appreciated.

#2
20-09-2011
Lisa Boney
Member

Join Date: Jul 2011
Posts: 373
Re: Base copy players from pes 2011 to pes 2012
Of course, you will be capable to. I copy the base of Werder Bremen and Spartak Moscow. Who knows what will come about to a player through a preset value, though? End up looking like the problem the default player bald. It's just another of those sad things PES always has. I hope that actually let you do it, but not having it! It will be very interesting if we get the opportunity to make a copy of item by item basis, for example: copy of the base only in the hair, only in the face or just in capabilities.

#3
20-09-2011
sushantbankar
Member

Join Date: Jul 2011
Posts: 415
Re: Base copy players from pes 2011 to pes 2012
I read somewhere that the "copy the options file PES 2011 'is back this year, I presently hope it works superior than last year's division 2'. It would take a little time (but not as long as editing the players one by one), however I had an thought of how to carry mainly related to the appearance of the players you have edited (by default does not face scan) within the new PES. Use the copy the options file PES 2011 'option. Create a BALL game with each of the players who want to keep. Enters the edit mode and editing reverse the data back to PES 2012 by default. Export of each one of the players of games created in section BAL players. If they did it for every player in the Birmingham, Blackpool and West Ham's squad would take a long time, but would still be faster than editing the players one by one.

#4
20-09-2011
Bikas
Member

Join Date: Sep 2011
Posts: 50
Re: Base copy players from pes 2011 to pes 2012
Hello thank you for your reply. So according to your suggestion I have to a selection file. Can’t I presently go all the way through the game and base copy who I consider won’t be within this year game and base copy them. After that upload them on the way to 2012 version?? Please if you have any answer for this then please share it with me. I am waiting for your response.

#5
22-09-2011
sushantbankar
Member

Join Date: Jul 2011
Posts: 415
Re: Base copy players from pes 2011 to pes 2012
For your information Base copy is within the game this year moderator through demo (go to individual data, edit individual data and avatar) supposed to discover your technique commencing there.

Need some MS addition in pes 2012

Need some MS addition in pes 2012
Ability to choose the clubs after a season of extremes (hire / fire), so if you get fired from one or clubs have the capability to train another club (based on their reputation, etc., would determine that clubs they wanted to, for case in point, if your reputation is low simply receive offers from clubs lower). The aptitude to train the national team, that's ever. B leagues for all leagues not just one. Complete teams of young people playing so well and grow as players, you can call these players on your team at any time you would like (in case of injury) and possibly will also promote full first team at the end of the season. What else do you think has to be there in pes 2012? Please share your answers with me.

#2
20-09-2011
phunsuk
Member

Join Date: Jul 2011
Posts: 495
Re: Need some MS addition in pes 2012
Transfers realistic (I'm sick of Messi or Rooney or whatever signature clubs like Napoli Osasuna or whatever), really just want us pissed off Konami? This could be done easily by just having a system that has the affection, so that, for example, Messi has a fondness for the club incredibly high and it would be approximately impracticable to sign him, and if several club he manages to sign a star player to be the huge and the wealthy clubs, and not some low-grade clubs (this can also be set to win real money (Man City rich, a number of poor, low-clubs etc.) and what in point of fact unwilling on the way to sign star players in favor of clubs down unless you start receiving a certain age 33 +.

#3
20-09-2011
Lisa Boney
Member

Join Date: Jul 2011
Posts: 373
Re: Need some MS addition in pes 2012
Best player growth system, which is too comparable and predictable, and is because of a minor matter as if you play more games or no, I'm not saying you should care award, but to some extent, for example, if you have a player on the bench for 3 years without playing a single game, obviously, should not grow much, if you put like 10 games a season then it grows a little better and if he plays 20 + grows a little faster, difference should not be that big, but still notable.

#4
20-09-2011
CamilleT
Member

Join Date: Jul 2011
Posts: 374
Re: Need some MS addition in pes 2012
Greater participation of the media, as a result you are able to examine concerning the news, derbies, transfers, etc., as well as yourself, for case in point, or losing five straight games and the media starts chatting and that is at rest measured the coach at the end of the year or the report that x team is appearing for a fresh coach, etc.

#5
20-09-2011
Bjork
Member

Join Date: Jul 2011
Posts: 321
Re: Need some MS addition in pes 2012
I hope so, not a good idea as you mentioned the mysterious man and train coaches to coach national teams, I would like to see in my line, so all we will have many teams can play online within a competition online, for example the World Cup or World Cup qualifiers in 2014 and the winner will obtain a prize commencing Konami, as a shirt or somewhat.

#6
20-09-2011
DamarisK
Member

Join Date: Jun 2011
Posts: 439
Re: Need some MS addition in pes 2012
The equipment change is an interesting idea, but I would only work if managers had not done in the game, which I think is a good idea however that mode, because the director would have to give certain philosophies and AI all that the team would have to change with the new manager, a big question so as to achieve in the game. It would also be a feature can be disabled, as I and others such as obsessive ML to create our own club from scratch and simply accumulate. That's not good if you fired!

#7
20-09-2011
Bartolomeo
Member

Join Date: Jun 2011
Posts: 297
Re: Need some MS addition in pes 2012
Konami have already implemented this type of growth and named him as the dynamic growth which means good average yield higher scores, poor results in lower grades and in the bank means they will have the same rating so there is no need to complain. I also believe that players should gain less, for example, I ml; Lukaku is 107, which is stupid.

#8
22-09-2011
sushantbankar
Member

Join Date: Jul 2011
Posts: 415
Re: Need some MS addition in pes 2012
I for myself presently would like 6 leagues within Master League and Division 2 and not similar to many of transfers in the Master League. I have placed within the low and there are still a ton of transfers. And I found that it’s actually irritating.

New Player Ratings in pes 2012

New Player Ratings in pes 2012
Hello guys yesterday I saw one video of this game about the rating of players. And I think within this version they are having latest player ratings. So do you guys have any idea about this? If you know about it then please share it with me. So it will be good for us to discuss about this game. And good to share each other’s views about this game. So guys do rely. All replies are appreciated.

#2
20-09-2011
BethanyI
Member

Join Date: Jun 2011
Posts: 456
Re: New Player Ratings in pes 2012
I believe we have to keep in mind Konami also thought that the ratings possibly will vary slightly in the final version of PES and - most likely after getting feedback from the community, I guess. We must also remember that players are differently located next to each other when placed in different positions as well; consequently you recovered keep in mind. A few who are interested within viewing ratings are on the likes of Ryan Giggs, Chicharito and Da Silva twins and securely.

#3
20-09-2011
DanielaA
Member

Join Date: Jun 2011
Posts: 758
Re: New Player Ratings in pes 2012
Javier Zanetti lost his stain at right back on the way to Maicon during 2006-2007, and Zanetti was 32-33 at that moment. Not a lot of people at that age handle to clash his approach back within a team, in a dissimilar location, and still perform extremely well at it. Zanetti is arguably a still superior midfielder than he yet was a back, and as protective midfielder he is basically astonishing. A number of players, similar to Carboni of Valencia, appear to defy age and presently keep getting enhanced. Zanetti is one of those players.

#4
20-09-2011
Bartolomeo
Member

Join Date: Jun 2011
Posts: 297
Re: New Player Ratings in pes 2012
Overall ratings do not really reproduce the genuine capacity of a player or team into the pes. However if you take a look at this. This is presently sickening. A rate of Germany, the leading national team after Spain for 4 years and overestimate Italy weak as this, at the same time. I know I still can change the statistics in the editing mode to a more realistic but I like my teams to choose the way in line with the original set of statistics, so once again more than disappointing.

#5
20-09-2011
CamilleT
Member

Join Date: Jul 2011
Posts: 374
Re: New Player Ratings in pes 2012
Have you in recent times seen Italy? Why you extreme dislike them. They are not overrated. Yes they had terrible years subsequent to the World Cup; however football being played this year in the company of young players is extremely excellent. The difficulty was that Italy was not excellent. It was formed a number of old players and misplaced. At the moment, they are choosing younger players, as a final point.

#6
20-09-2011
Lisa Boney
Member

Join Date: Jul 2011
Posts: 373
Re: New Player Ratings in pes 2012
Fresh generation of Italy in the company of Rossi has great prospective, etc and I consider it will perform enhanced in the future than they did last year. Konami just would like to acquire player stats accurate and realistic, not this bad over and take too lightly that produced the last 4 years.

#7
20-09-2011
sushantbankar
Member

Join Date: Jul 2011
Posts: 415
Re: New Player Ratings in pes 2012
Pes would like to be greatest football diversion on the planet so I would be able to anticipate seabass to location his best equipped fellas with the stats issue. I mean, how could I do that? I could take 3 or 4 head class specialists that need to see tons of association amusements and CL / EL-Games through the period-their work could be to finish the PL stats et cetera with la liga, serie a, national crews. however in the event that I check out Pes stats around the same time as the final years I get the sensation seabass put 1 or 2 trainees or understudies from university in front of the ps3 and told them to get the stats right, so they can acquire some cash by the side and he doesn’t need to fear the stats work. (These could be undoubtedly the same jolts that deal with transfers and transfer redesigns depending on if you comprehend what I mean).

#8
20-09-2011
JErastus
Member

Join Date: Jun 2011
Posts: 794
Re: New Player Ratings in pes 2012
In my supposition KONAMI in usual makes a stupendous showing with the stats. The just situation is that they are all in all sluggish the extent that maintaining them is concerned. Not having redesigned stats for entire year like in pes 2011 is positively disturbing. I trust they will do preferred for the present year. Moreover they need to take care of the "speed vendor'-situation. I surmise that the hole amidst those players and different speedy players like Walcott, Lennon and parcel is dreadfully great.

#9
22-09-2011
Cain
Member

Join Date: Jun 2011
Posts: 557
Re: New Player Ratings in pes 2012
About Javier Zanetti, so it possibly a bit slower, however stamina? I don't consider so. He covers most ground within most games to articulate the least. however keep in mind that he is wiser, and his tackles have gotten even superior.

Up to the year do you think PES 2012 is best Football game?

Up to the year do you think PES 2012 is best Football game?
Getting a load of the movies, it looks enjoy Konami are irrevocably beginning to listen to the fans, the people that blatantly tally. Notwithstanding these movies are looking totally exceptional. There were little, irritating things which appear so simple to unequivocally not put in the amusement, yet they appear to be springing up each year, and yet individuals still purchase the amusement and consider these things bothering and the just thing that drags the recreation down. One thing beyond any doubt that PES constantly has is amazing gameplay, unhindered rushing and smooth, and yet some minor niggles would have done well to be settled in particular in PES 2010 and 2011.

#2
20-09-2011
Anahera
Member

Join Date: Jun 2011
Posts: 252
Re: Up to the year do you think PES 2012 is best Football game?
I have a feeling that this amusement can be the best equipped football recreation like we haven`t viewed before, dependent upon the motion pictures, but let`s sit tight for the demo and see if what we saw on the motion pictures was right as what we require, if the full diversion is the same as what i saw , then PES 2012 should be the ideal ever .

#3
20-09-2011
BethanyI
Member

Join Date: Jun 2011
Posts: 456
Re: Up to the year do you think PES 2012 is best Football game?
Don't be too hopeful. Countless pes2012 motion pictures look precisely like pes2011, same emphasizes same unfortunate stadium. Hold up in any event for the demo and we are able to judge, even with the demo things can update till the last discharge (recollect 2011 demo and last event).

#4
20-09-2011
DanielaA
Member

Join Date: Jun 2011
Posts: 758
Re: Up to the year do you think PES 2012 is best Football game?
I won't be different we necessitate to play the demo to judge, but even I am plainly able to see that the AI is much preferred and that newfangled suitable off the ball controls have irrevocably been united. So it isn't love pes 11 on the grounds that the AI can update the diversion a considerable spot.

#5
20-09-2011
CamilleT
Member

Join Date: Jul 2011
Posts: 374
Re: Up to the year do you think PES 2012 is best Football game?
We shouldn't build our judgments on how well the recreations heading off to be simply yet. I accept that we might as well hold up until we regardless play the demo, then we would be able to state if PES 2012 has flashes of excellence or in case it’s a different year of false pledges and irritating bugs. For the present year as there is no MLO beta testing arranged the extent that I’m illuminated it should be far previous. I entirely like pes2011 so if they're joining some paramount tweaks things can just be finding.

#6
20-09-2011
Lisa Boney
Member

Join Date: Jul 2011
Posts: 373
Re: Up to the year do you think PES 2012 is best Football game?
There was a parcel the matter with pes2011, BUT none of it made it amusement breaking, it was a upgrade from 2010 and the major bugs that were in the event appeared to be resolved in patches. Bugs and situations were still there but we existed with it or modded around it much obliged vastly from you gentlemen, the fans. Then again the scripting frustrations and alternate small bugs we existed with and classed it as "a well disagreeable thing happens, and then afterward I’ll bargain with it". Well the majority of us did.

#7
20-09-2011
phunsuk
Member

Join Date: Jul 2011
Posts: 495
Re: Up to the year do you think PES 2012 is best Football game?
I'm trusting that Konami don't update too much in Pes2012 as Pes2011 appeared really unyielding, alter some pestering bugs, make the refs a small more forgetting in physical play and know when to give point of interest or give me a chance to take a fast unlimited kick, sort the pace out so speedy ambusher can in reality beat John Terry at 103 years old, and I'll be euphoric. Be that as it may please for the love of all that is pure and holy tell me that the editorial is not set up to be precisely the same as final year. Same intellectuals and crappy analysis I am able to bargain with but let's trust they have some brand new refuse to declare. In the event that I catch "And the chance affirmed!!" or "That's a target to recall eternity!!" when you tap it in from 2 yards. I may lose a few controllers following year.

#8
22-09-2011
Cain
Member

Join Date: Jun 2011
Posts: 557
Re: Up to the year do you think PES 2012 is best Football game?
Well pes11 is the most pleasure soccer event I’ve played (after the old exceptional days of winning eleven regardless). So far superior to 2009 the final one I claimed and extraordinarily more amusement than fifa11. Such a large number of more one of a kind strategies to score.