Pro Evolution Soccer 2012 full team list
If anyone of you is not certain that what are the teams that will be going to be licensed then you can search for the “PES 2012 - Teamliste / teamlist (Review Code) 720p HD ” on YouTube and open the first video from the result of this. You will have the complete idea for that.
#2
21-09-2011
MacIntel
Member
Join Date: Aug 2009
Posts: 3,734
Re: Pro Evolution Soccer 2012 full team list
I can’t believe that River Plate is still in. Thought they were substitute through Estudiantes. There go people the first ever division 2 team within PES.
#3
21-09-2011
Abbie
Member
Join Date: May 2009
Posts: 2,611
Re: Pro Evolution Soccer 2012 full team list
This is completely wrong. I would like to tell you that Juventus Turin were for the Pro Evolution Soccer 6 while they played in the series B.
chandigarh caterers mohali
Saturday, 30 June 2012
Help Please Alice Madness Returns
Help Please Alice Madness Returns
So i downloaded alice : madness returns and i have these 2 problems..
1) i cant get it in my full size screen but this aint the main problem
2) the main problem is its lagging and i cant really play well... help please ..
1600x1200 my highest reso
Geforce 9500 gt
2.93 Ghz
Ram 4 GB
PLEASE IT WOULD BE REALLY NICE IF SOME ONE HELPED MEE .
and tell me if the problem is with my graphics or i should fix it somewhere PLEASE ANSWER!!
#2
21-09-2011
Maq.H
Member
Join Date: May 2009
Posts: 1,342
Re: Help Please Alice Madness Returns
Well probably the cause for this might be FPS or graphic drivers. If you are sure you have updated graphic drivers, try to increase you FPS to 60. To do this go to games folder under My Documents > Alice game > Config > Alice Engine.ini. Open this .ini file with text editor and change the MaxSmoothedFrameRate=60 and UseVsync=False.
Also you must disable the Origin In Game Overlay if above step wont work. To do this simply click the Options cog wheel, settings in Origin. Now under the games tab just uncheck "Enable Origin In Game". Thats. it.
For more info, refer this thread: Alice: Madness Returns is having FPS lag
So i downloaded alice : madness returns and i have these 2 problems..
1) i cant get it in my full size screen but this aint the main problem
2) the main problem is its lagging and i cant really play well... help please ..
1600x1200 my highest reso
Geforce 9500 gt
2.93 Ghz
Ram 4 GB
PLEASE IT WOULD BE REALLY NICE IF SOME ONE HELPED MEE .
and tell me if the problem is with my graphics or i should fix it somewhere PLEASE ANSWER!!
#2
21-09-2011
Maq.H
Member
Join Date: May 2009
Posts: 1,342
Re: Help Please Alice Madness Returns
Well probably the cause for this might be FPS or graphic drivers. If you are sure you have updated graphic drivers, try to increase you FPS to 60. To do this go to games folder under My Documents > Alice game > Config > Alice Engine.ini. Open this .ini file with text editor and change the MaxSmoothedFrameRate=60 and UseVsync=False.
Also you must disable the Origin In Game Overlay if above step wont work. To do this simply click the Options cog wheel, settings in Origin. Now under the games tab just uncheck "Enable Origin In Game". Thats. it.
For more info, refer this thread: Alice: Madness Returns is having FPS lag
Need some options to change the fleet size in Sword of the Stars II
Need some options to change the fleet size in Sword of the Stars II
love epic battles in the game and in fact I would love to have one in the game as well that’s what I am expecting here however I was very much disappointed seeing that there is no means by which I would be able to change the fleet size. So this is a small request to the developers that they should make this necessary changes so that we can decide on which we want to play and which we wont and also accordingly decide the duration of the game as well. So that’s what I have planned in my mind about this and hope so that does gets implemented as soon as possible over here that’s what I am saying here.
#2
21-09-2011
ApplePowerPC
Member
Join Date: Aug 2009
Posts: 2,867
Re: Need some options to change the fleet size in Sword of the Stars II
Yes the same problem was there with the Sword of the Stars I and hence I think these changes should be there in the game and I would fully agree with you.
#3
21-09-2011
Squibbit
Member
Join Date: May 2008
Posts: 4,061
Re: Need some options to change the fleet size in Sword of the Stars II
In fact I think you should place this suggestions in front of the developer so that they can think of some changes as soon as possible. So do a pm to them by visiting their official website and ask if they can implement the necessary changes as soon as possible I think that will be a better thing to do, that’s what I want to say here.
#4
21-09-2011
Wyvern
Member
Join Date: May 2009
Posts: 3,622
Re: Need some options to change the fleet size in Sword of the Stars II
You know what have you played the game sots 1 you will understand what I am trying to say you get the option of modifying the Command points in Sots 1. Making sue of the mods can make the necessary changes In the game and hence that’s what I am saying here. you will have to make use of mods in the game and then plan for the necessary changes as well. So do that and you will be getting the options of modifying the necessary changes, that’s what I am saying here. so do have a good look at the same and let me know if there is anything that has to be answered out here.
#5
21-09-2011
AZUL
Member
Join Date: Jun 2009
Posts: 3,864
Re: Need some options to change the fleet size in Sword of the Stars II
The main problem with the Sots 1 is that there were many things messed up in the game and also the use of mods for the changing purpose did make the game more complicated. I will give you a good example of the same command points for example might give you troubles with the fleet management screen due to need of space. So that’s why the changes that you have suggested here is a very difficult to get implemented since the game will make more complications. I don’t think so the developers will be making the same mistake.
#6
21-09-2011
RockOn
Member
Join Date: Nov 2008
Posts: 3,975
Re: Need some options to change the fleet size in Sword of the Stars II
For me it should be there the options of changing the fleets should be there since it adds avrities in the game and also as far as the backdrwas areconcerned due to the changes I think technology is much advanced and developers should think of such kind opf softwares so that they can avoid situations like these, that’s what I feel.
#7
21-09-2011
ProBaal
Member
Join Date: Aug 2011
Posts: 116
Re: Need some options to change the fleet size in Sword of the Stars II
Nice to see some good suggestions coming here, that’s great to hera from you all on this. nice to see some support for me as well on this topic. That’s great for sure. so lets see if this options are there or not I nthr game as such I don’t have the game will be getting it soon I will et you know if that options are actually there or not in the game.
love epic battles in the game and in fact I would love to have one in the game as well that’s what I am expecting here however I was very much disappointed seeing that there is no means by which I would be able to change the fleet size. So this is a small request to the developers that they should make this necessary changes so that we can decide on which we want to play and which we wont and also accordingly decide the duration of the game as well. So that’s what I have planned in my mind about this and hope so that does gets implemented as soon as possible over here that’s what I am saying here.
#2
21-09-2011
ApplePowerPC
Member
Join Date: Aug 2009
Posts: 2,867
Re: Need some options to change the fleet size in Sword of the Stars II
Yes the same problem was there with the Sword of the Stars I and hence I think these changes should be there in the game and I would fully agree with you.
#3
21-09-2011
Squibbit
Member
Join Date: May 2008
Posts: 4,061
Re: Need some options to change the fleet size in Sword of the Stars II
In fact I think you should place this suggestions in front of the developer so that they can think of some changes as soon as possible. So do a pm to them by visiting their official website and ask if they can implement the necessary changes as soon as possible I think that will be a better thing to do, that’s what I want to say here.
#4
21-09-2011
Wyvern
Member
Join Date: May 2009
Posts: 3,622
Re: Need some options to change the fleet size in Sword of the Stars II
You know what have you played the game sots 1 you will understand what I am trying to say you get the option of modifying the Command points in Sots 1. Making sue of the mods can make the necessary changes In the game and hence that’s what I am saying here. you will have to make use of mods in the game and then plan for the necessary changes as well. So do that and you will be getting the options of modifying the necessary changes, that’s what I am saying here. so do have a good look at the same and let me know if there is anything that has to be answered out here.
#5
21-09-2011
AZUL
Member
Join Date: Jun 2009
Posts: 3,864
Re: Need some options to change the fleet size in Sword of the Stars II
The main problem with the Sots 1 is that there were many things messed up in the game and also the use of mods for the changing purpose did make the game more complicated. I will give you a good example of the same command points for example might give you troubles with the fleet management screen due to need of space. So that’s why the changes that you have suggested here is a very difficult to get implemented since the game will make more complications. I don’t think so the developers will be making the same mistake.
#6
21-09-2011
RockOn
Member
Join Date: Nov 2008
Posts: 3,975
Re: Need some options to change the fleet size in Sword of the Stars II
For me it should be there the options of changing the fleets should be there since it adds avrities in the game and also as far as the backdrwas areconcerned due to the changes I think technology is much advanced and developers should think of such kind opf softwares so that they can avoid situations like these, that’s what I feel.
#7
21-09-2011
ProBaal
Member
Join Date: Aug 2011
Posts: 116
Re: Need some options to change the fleet size in Sword of the Stars II
Nice to see some good suggestions coming here, that’s great to hera from you all on this. nice to see some support for me as well on this topic. That’s great for sure. so lets see if this options are there or not I nthr game as such I don’t have the game will be getting it soon I will et you know if that options are actually there or not in the game.
Are Hiver ships there in Sword of the Stars II?
Are Hiver ships there in Sword of the Stars II?
Guys do any of you all have got some of the images of the Hiver ships in the game? if any of you lal know that is the Hiver ships are there in the game then do reveal me some more information about the same, so that’s what I am saying here. I am very much excited to see how does it look I think that it would be great one so post me some pictures of the ships if you have some good collections of the same.
#2
21-09-2011
AZUL
Member
Join Date: Jun 2009
Posts: 3,864
Re: Are Hiver ships there in Sword of the Stars II?
Quote:
Originally Posted by Ket!ak
Guys do any of you all have got some of the images of the Hiver ships in the game? if any of you lal know that is the Hiver ships are there in the game then do reveal me some more information about the same, so that’s what I am saying here. I am very much excited to see how does it look I think that it would be great one so post me some pictures of the ships if you have some good collections of the same.
Yes it is there in the second edition of the sowrd of the stars as well. So I think they will be having it here as well. However to manage a large ship like hiver is a very difficult thing to do since it is saved up to the end of the game and hence it requires a player to be very much experienced to kept it off the bay and then use it at the end. The hiver does have a lot of benefit when used in a correct manner and hence I think that’s the benefit of using the ship like hiver. So I hope I have answered out all the necessary questions of yours in case if there is anything that you need to ask then do let me know as soon as possible on the same.
#3
21-09-2011
Sun$Suvarna
Member
Join Date: Jun 2011
Posts: 104
Re: Are Hiver ships there in Sword of the Stars II?
I have a small question regarding the ship that I would like to ask it with you all well the question that I am asking is that how will I be able to recognize if the particular hiver has reached the first colony or not? I don’t have much idea about the same and hence I am asking this from you all.
#4
21-09-2011
Adonis
Member
Join Date: May 2009
Posts: 2,060
Re: Are Hiver ships there in Sword of the Stars II?
Well there is a very simple answer for the same. see the answer is that they will be having tough ships that can teleport to wherever they're needed in the Hiver's empire. That’s the way to do it. so once the empire does gets developed its hard for the enemy to come up and take over the ship, so that’s what I am saying here. hope you are understanding what I am saying here, so that’s it from my side for you all.
#5
21-09-2011
Wyvern
Member
Join Date: May 2009
Posts: 3,622
Re: Are Hiver ships there in Sword of the Stars II?
Quote:
Originally Posted by Adonis
Well there is a very simple answer for the same. see the answer is that they will be having tough ships that can teleport to wherever they're needed in the Hiver's empire. That’s the way to do it. so once the empire does gets developed its hard for the enemy to come up and take over the ship, so that’s what I am saying here. hope you are understanding what I am saying here, so that’s it from my side for you all.
Yes the above method is quite correct and hence what I think is that it should work out for that’s what I am saying here, so do have a good look at the same. you know what while encountering the whole procedure you should be very much patient whichle encountering them and hence becureful for that, so that’s what I am saying here. don’t let high tech species take over you and maintain a safe distance from them that will be a better option for you that’s what I feel. I know I am not such a good player but the one I think that it should work out for you.
#6
21-09-2011
MacIntel
Member
Join Date: Aug 2009
Posts: 3,734
Re: Are Hiver ships there in Sword of the Stars II?
You know what while taking hiver ships you should be unlucky to get your second colony while everyone else already has 10 or more. hivers have the capacity to build up their colonies really fast so everytime I play the game I prefer going with the hiver they produce colnies much faster than anyone, that’s what I feel.
#7
21-09-2011
ApplePowerPC
Member
Join Date: Aug 2009
Posts: 2,867
Re: Are Hiver ships there in Sword of the Stars II?
You know what while taking hiver ships you should be unlucky to get your second colony while everyone else already has 10 or more. hivers have the capacity to build up their colonies really fast so everytime I play the game I prefer going with the hiver they produce colnies much faster than anyone, that’s what I feel.
#8
21-09-2011
Ket!ak
Member
Join Date: Aug 2011
Posts: 74
Re: Are Hiver ships there in Sword of the Stars II?
Ok thanks for telling me about the information it would have been great if they had uploaded some fo the pictures of that ship you know what having them and just a glimpse of the hiver ship would be great hats what I feel, so that’s what I want to say here.
Guys do any of you all have got some of the images of the Hiver ships in the game? if any of you lal know that is the Hiver ships are there in the game then do reveal me some more information about the same, so that’s what I am saying here. I am very much excited to see how does it look I think that it would be great one so post me some pictures of the ships if you have some good collections of the same.
#2
21-09-2011
AZUL
Member
Join Date: Jun 2009
Posts: 3,864
Re: Are Hiver ships there in Sword of the Stars II?
Quote:
Originally Posted by Ket!ak
Guys do any of you all have got some of the images of the Hiver ships in the game? if any of you lal know that is the Hiver ships are there in the game then do reveal me some more information about the same, so that’s what I am saying here. I am very much excited to see how does it look I think that it would be great one so post me some pictures of the ships if you have some good collections of the same.
Yes it is there in the second edition of the sowrd of the stars as well. So I think they will be having it here as well. However to manage a large ship like hiver is a very difficult thing to do since it is saved up to the end of the game and hence it requires a player to be very much experienced to kept it off the bay and then use it at the end. The hiver does have a lot of benefit when used in a correct manner and hence I think that’s the benefit of using the ship like hiver. So I hope I have answered out all the necessary questions of yours in case if there is anything that you need to ask then do let me know as soon as possible on the same.
#3
21-09-2011
Sun$Suvarna
Member
Join Date: Jun 2011
Posts: 104
Re: Are Hiver ships there in Sword of the Stars II?
I have a small question regarding the ship that I would like to ask it with you all well the question that I am asking is that how will I be able to recognize if the particular hiver has reached the first colony or not? I don’t have much idea about the same and hence I am asking this from you all.
#4
21-09-2011
Adonis
Member
Join Date: May 2009
Posts: 2,060
Re: Are Hiver ships there in Sword of the Stars II?
Well there is a very simple answer for the same. see the answer is that they will be having tough ships that can teleport to wherever they're needed in the Hiver's empire. That’s the way to do it. so once the empire does gets developed its hard for the enemy to come up and take over the ship, so that’s what I am saying here. hope you are understanding what I am saying here, so that’s it from my side for you all.
#5
21-09-2011
Wyvern
Member
Join Date: May 2009
Posts: 3,622
Re: Are Hiver ships there in Sword of the Stars II?
Quote:
Originally Posted by Adonis
Well there is a very simple answer for the same. see the answer is that they will be having tough ships that can teleport to wherever they're needed in the Hiver's empire. That’s the way to do it. so once the empire does gets developed its hard for the enemy to come up and take over the ship, so that’s what I am saying here. hope you are understanding what I am saying here, so that’s it from my side for you all.
Yes the above method is quite correct and hence what I think is that it should work out for that’s what I am saying here, so do have a good look at the same. you know what while encountering the whole procedure you should be very much patient whichle encountering them and hence becureful for that, so that’s what I am saying here. don’t let high tech species take over you and maintain a safe distance from them that will be a better option for you that’s what I feel. I know I am not such a good player but the one I think that it should work out for you.
#6
21-09-2011
MacIntel
Member
Join Date: Aug 2009
Posts: 3,734
Re: Are Hiver ships there in Sword of the Stars II?
You know what while taking hiver ships you should be unlucky to get your second colony while everyone else already has 10 or more. hivers have the capacity to build up their colonies really fast so everytime I play the game I prefer going with the hiver they produce colnies much faster than anyone, that’s what I feel.
#7
21-09-2011
ApplePowerPC
Member
Join Date: Aug 2009
Posts: 2,867
Re: Are Hiver ships there in Sword of the Stars II?
You know what while taking hiver ships you should be unlucky to get your second colony while everyone else already has 10 or more. hivers have the capacity to build up their colonies really fast so everytime I play the game I prefer going with the hiver they produce colnies much faster than anyone, that’s what I feel.
#8
21-09-2011
Ket!ak
Member
Join Date: Aug 2011
Posts: 74
Re: Are Hiver ships there in Sword of the Stars II?
Ok thanks for telling me about the information it would have been great if they had uploaded some fo the pictures of that ship you know what having them and just a glimpse of the hiver ship would be great hats what I feel, so that’s what I want to say here.
How many difficulty levels are there in Sword of the Stars II
How many difficulty levels are there in Sword of the Stars II
So what do you think how much difficulty level are there in the game. I hope there are more than 3 difficulty levels in the game at least that’s what I am hoping for. Any ideas what do you all have to say about the levels then do let me know as soon as possible. I am new to this game and hence it would be great if you can give me some apt information on that.
#2
21-09-2011
addie
Member
Join Date: Jun 2009
Posts: 1,045
Re: How many difficulty levels are there in Sword of the Stars II
As far as I know there were 3 difficulty levels in the game and according to my knowledge there should be only that in the second edition of Sword of the Stars II as well. That’s what I am hoping for. That is the easy, normal and hard level.
#3
21-09-2011
Squibbit
Member
Join Date: May 2008
Posts: 4,061
Re: How many difficulty levels are there in Sword of the Stars II
I got to hear that there are 5 levels of difficulty in the game and hence what I am saying is that it is better if they are having 5 levels of difficulty I nthe game that’s what I want to say here. don’t knowfi the same thing is implemented In the game that’s a wait and wach situation for all the gamers like me that’s whjat I feel.
#4
21-09-2011
RyanInt
Member
Join Date: Jun 2009
Posts: 3,970
Re: How many difficulty levels are there in Sword of the Stars II
I think so it is better to have a chat with the developers about the same and hence we will get all the necessary information about the same that’s what I am saying here. now they will be having a good knlwoedge about the same so they will be revealing all the information that they have for the same, so that’s what I want to say here. as such I don’t think so they will be making into 5 levels since that will make up for the losses of the game in the same that’s what I am saying here.
#5
21-09-2011
Adonis
Member
Join Date: May 2009
Posts: 2,060
Re: How many difficulty levels are there in Sword of the Stars II
For me different factors should etaken into consideration things like more flexible difficulty setting and adding more AI section would be a good thing to watch out for that’s what I want to say here, so they will eba good addition for the game that’s what I feel.
So what do you think how much difficulty level are there in the game. I hope there are more than 3 difficulty levels in the game at least that’s what I am hoping for. Any ideas what do you all have to say about the levels then do let me know as soon as possible. I am new to this game and hence it would be great if you can give me some apt information on that.
#2
21-09-2011
addie
Member
Join Date: Jun 2009
Posts: 1,045
Re: How many difficulty levels are there in Sword of the Stars II
As far as I know there were 3 difficulty levels in the game and according to my knowledge there should be only that in the second edition of Sword of the Stars II as well. That’s what I am hoping for. That is the easy, normal and hard level.
#3
21-09-2011
Squibbit
Member
Join Date: May 2008
Posts: 4,061
Re: How many difficulty levels are there in Sword of the Stars II
I got to hear that there are 5 levels of difficulty in the game and hence what I am saying is that it is better if they are having 5 levels of difficulty I nthe game that’s what I want to say here. don’t knowfi the same thing is implemented In the game that’s a wait and wach situation for all the gamers like me that’s whjat I feel.
#4
21-09-2011
RyanInt
Member
Join Date: Jun 2009
Posts: 3,970
Re: How many difficulty levels are there in Sword of the Stars II
I think so it is better to have a chat with the developers about the same and hence we will get all the necessary information about the same that’s what I am saying here. now they will be having a good knlwoedge about the same so they will be revealing all the information that they have for the same, so that’s what I want to say here. as such I don’t think so they will be making into 5 levels since that will make up for the losses of the game in the same that’s what I am saying here.
#5
21-09-2011
Adonis
Member
Join Date: May 2009
Posts: 2,060
Re: How many difficulty levels are there in Sword of the Stars II
For me different factors should etaken into consideration things like more flexible difficulty setting and adding more AI section would be a good thing to watch out for that’s what I want to say here, so they will eba good addition for the game that’s what I feel.
Does Sword of the Stars II have fully tested multi-monitor resolution support?
Does Sword of the Stars II have fully tested multi-monitor resolution support?
According to my observation Sots1 didn't quite handle ultra-wide resolutions so I don’t want to see the same thing happening with the Sword of the Stars II as well, so I am asking this question with the one who had got the game. so is there a multi-monitor resolution support for the game, any ideas o nthe same then do let me know as soon as possible over here that will be a great thing to watch out for that’s what I feel. well it will increase the appeal of the game and also the old snag problem that it had in the Sword of the Stars 1 will also be reduced that’s what I think.
#2
21-09-2011
Adamaris
Member
Join Date: May 2009
Posts: 1,879
Re: Does Sword of the Stars II have fully tested multi-monitor resolution support?
Eys the maximum resolution they will be getting to see is the 3840x1024 resolution that will be a good thing for sure that’s what I am saying here. I don’t know if they have have implemented the same in the game as well, that’s what I feel. so that’s what I want to say here.
#3
21-09-2011
RockOn
Member
Join Date: Nov 2008
Posts: 3,975
Re: Does Sword of the Stars II have fully tested multi-monitor resolution support?
Yes in fact they have introduced the same for this game as well, so that’s what I want to say here. the maximum resolution that they have showed is 3840x1024 resolution. So you can capture some good screens and also some thrill packed adventure as well. I hope you did get the necessary answer for the same, so that’s what I am saying here. anything else that you want to ask then do let me know as soon as possible over here
According to my observation Sots1 didn't quite handle ultra-wide resolutions so I don’t want to see the same thing happening with the Sword of the Stars II as well, so I am asking this question with the one who had got the game. so is there a multi-monitor resolution support for the game, any ideas o nthe same then do let me know as soon as possible over here that will be a great thing to watch out for that’s what I feel. well it will increase the appeal of the game and also the old snag problem that it had in the Sword of the Stars 1 will also be reduced that’s what I think.
#2
21-09-2011
Adamaris
Member
Join Date: May 2009
Posts: 1,879
Re: Does Sword of the Stars II have fully tested multi-monitor resolution support?
Eys the maximum resolution they will be getting to see is the 3840x1024 resolution that will be a good thing for sure that’s what I am saying here. I don’t know if they have have implemented the same in the game as well, that’s what I feel. so that’s what I want to say here.
#3
21-09-2011
RockOn
Member
Join Date: Nov 2008
Posts: 3,975
Re: Does Sword of the Stars II have fully tested multi-monitor resolution support?
Yes in fact they have introduced the same for this game as well, so that’s what I want to say here. the maximum resolution that they have showed is 3840x1024 resolution. So you can capture some good screens and also some thrill packed adventure as well. I hope you did get the necessary answer for the same, so that’s what I am saying here. anything else that you want to ask then do let me know as soon as possible over here
FPS not getting proper on steam overlay
FPS not getting proper on steam overlay
As the title says; might most of them have encompassed an FPS display similar to the one in fraps and x-fire put into practice into the steam overlay? That might be greats, in view of the fact that they would not have to run f.ex x-fire in the background on top of steam. Need some help here.
#2
20-09-2011
Virtuous
Member
Join Date: Jan 2010
Posts: 442
Re: FPS not getting proper on steam overlay
I think it might be a handy thing to have encompassed, and for you two who position the source games way, everybody does not just presently play source games, there are additional games on steam which users might desire to observe their FPS on. The Fraps has an alternative to just presently overlay FPS onto your game, and you be able to toggle it on and off through a hotkey. Might most of them have an FPS display comparable to the one in fraps and x-fire implemented into the steam overlay" They desires one built in to steam, previously mentioned fraps. Bumping this for the reason that this is a enormous idea and I have no idea why it is not implemented yet.
#3
20-09-2011
Arjuna3
Member
Join Date: Jan 2010
Posts: 325
Re: FPS not getting proper on steam overlay
I don't know what's additional ignorant, people posting source commands and presumptuous that is the entire that Steam has to present, or users pointing out FRAPs, which does the job, if the job were to go and download an additional 3rd party program for such a uncomplicated display. Implementing this into steam might rock, I would feel affection for to observe more characteristics with Steam.
#4
20-09-2011
Gajanand
Member
Join Date: Jan 2010
Posts: 362
Re: FPS not getting proper on steam overlay
I have comprised and become aware of a lot of low FPS subsequent to the steam overlay has crashed for the reason that the browser is total not good the FPS drops are huge commencing from 80 to 40 and is merely fixed by rebooting my system.
#5
20-09-2011
fragranz
Member
Join Date: Jan 2010
Posts: 347
Re: FPS not getting proper on steam overlay
You might have to pause the game to have right of entry it then your framerate might increase. Would not be accurate. Lot games have encompassed their own built in fps system and the odd ones with the intention of do not there is fraps. If the Steam overlay be able to execute snapshots when it's working, might not it be probable to just presently have a tiny overlay in the corner/edge of your selecting to facilitate displays the frame rate. I was going to submit this submission myself. This is an enormous idea. Numerous users do not approximating to utilize third-party applications for simple tasks similar to this.
#6
20-09-2011
Jabeena
Member
Join Date: Jan 2010
Posts: 265
Re: FPS not getting proper on steam overlay
In addition, FRAPS be able to impact performance. A number of games do comprise this option, other than it is a hassle to learn the commands for the entire of your games. Through Steam starting to comprise characteristics to replace third-party applications for tasks such as announcement (Steam Voice/Ventrilo), screenshots (Steam Screenshots/FRAPS), and almost immediately to come video recording similar to by means of FRAPS as well, an FPS counter is a logical step.
#7
20-09-2011
Udyan
Member
Join Date: Jan 2010
Posts: 272
Re: FPS not getting proper on steam overlay
I have comprised the problem my game runs with extremely low fps. I ran fraps to demonstrate me the fps and well, 20fps in the menus, 15fps in the tutorial level. Although this game is far not as graphical intense as e.g. Crysis, which I be able to run just presently fine.
#8
20-09-2011
Catawba
Member
Join Date: Mar 2010
Posts: 190
Re: FPS not getting proper on steam overlay
I unintentionally opened the Steam overlay (Shift+Tab) and unexpectedly the fps gone up to 700 and the game in the background ran just presently extremely well, without jittering or lagging. This is dangerously strange. To reproduce I closed the overlay, the fps dropped to 20 the entire in excess off again, and the game started to stutter. Reopened overlay - > game ran just presently very well in the background again. Subsequent to testing this I seem to be having the similar tribulations except I am receiving on average 15 fps through my rig and it is in addition affecting the cut scenes for me. As you said, although if I open up the steam overlay the game runs completely fine. At present if merely there was a method to play with the overlay open.
#9
20-09-2011
Biloxi
Members
Join Date: Mar 2010
Posts: 168
Re: FPS not getting proper on steam overlay
In addition, if I run it windowed, tab out, and observe the game in the background working with it's in addition approximately 100-300fps. Yet as almost immediately as I tab in the entire in excess off again fps drop down to 20. I had the similar predicament a number of time ago, in my case it was sufficient to disconnect a ps3 pad and the game works completely I imagine it might be a conflict connecting the Steam and non-standard controller.
#10
21-09-2011
Tionontati
Member
Join Date: Mar 2010
Posts: 1,018
Re: FPS not getting proper on steam overlay
However, I might be wrong I run ps3 pad through Motioninjoy xbox360 controller emulation. Every additional game runs extremely well through that. Just a note with the purpose of when you open the overlay, FRAPs is measuring the FPS of the overlay, not the game.
As the title says; might most of them have encompassed an FPS display similar to the one in fraps and x-fire put into practice into the steam overlay? That might be greats, in view of the fact that they would not have to run f.ex x-fire in the background on top of steam. Need some help here.
#2
20-09-2011
Virtuous
Member
Join Date: Jan 2010
Posts: 442
Re: FPS not getting proper on steam overlay
I think it might be a handy thing to have encompassed, and for you two who position the source games way, everybody does not just presently play source games, there are additional games on steam which users might desire to observe their FPS on. The Fraps has an alternative to just presently overlay FPS onto your game, and you be able to toggle it on and off through a hotkey. Might most of them have an FPS display comparable to the one in fraps and x-fire implemented into the steam overlay" They desires one built in to steam, previously mentioned fraps. Bumping this for the reason that this is a enormous idea and I have no idea why it is not implemented yet.
#3
20-09-2011
Arjuna3
Member
Join Date: Jan 2010
Posts: 325
Re: FPS not getting proper on steam overlay
I don't know what's additional ignorant, people posting source commands and presumptuous that is the entire that Steam has to present, or users pointing out FRAPs, which does the job, if the job were to go and download an additional 3rd party program for such a uncomplicated display. Implementing this into steam might rock, I would feel affection for to observe more characteristics with Steam.
#4
20-09-2011
Gajanand
Member
Join Date: Jan 2010
Posts: 362
Re: FPS not getting proper on steam overlay
I have comprised and become aware of a lot of low FPS subsequent to the steam overlay has crashed for the reason that the browser is total not good the FPS drops are huge commencing from 80 to 40 and is merely fixed by rebooting my system.
#5
20-09-2011
fragranz
Member
Join Date: Jan 2010
Posts: 347
Re: FPS not getting proper on steam overlay
You might have to pause the game to have right of entry it then your framerate might increase. Would not be accurate. Lot games have encompassed their own built in fps system and the odd ones with the intention of do not there is fraps. If the Steam overlay be able to execute snapshots when it's working, might not it be probable to just presently have a tiny overlay in the corner/edge of your selecting to facilitate displays the frame rate. I was going to submit this submission myself. This is an enormous idea. Numerous users do not approximating to utilize third-party applications for simple tasks similar to this.
#6
20-09-2011
Jabeena
Member
Join Date: Jan 2010
Posts: 265
Re: FPS not getting proper on steam overlay
In addition, FRAPS be able to impact performance. A number of games do comprise this option, other than it is a hassle to learn the commands for the entire of your games. Through Steam starting to comprise characteristics to replace third-party applications for tasks such as announcement (Steam Voice/Ventrilo), screenshots (Steam Screenshots/FRAPS), and almost immediately to come video recording similar to by means of FRAPS as well, an FPS counter is a logical step.
#7
20-09-2011
Udyan
Member
Join Date: Jan 2010
Posts: 272
Re: FPS not getting proper on steam overlay
I have comprised the problem my game runs with extremely low fps. I ran fraps to demonstrate me the fps and well, 20fps in the menus, 15fps in the tutorial level. Although this game is far not as graphical intense as e.g. Crysis, which I be able to run just presently fine.
#8
20-09-2011
Catawba
Member
Join Date: Mar 2010
Posts: 190
Re: FPS not getting proper on steam overlay
I unintentionally opened the Steam overlay (Shift+Tab) and unexpectedly the fps gone up to 700 and the game in the background ran just presently extremely well, without jittering or lagging. This is dangerously strange. To reproduce I closed the overlay, the fps dropped to 20 the entire in excess off again, and the game started to stutter. Reopened overlay - > game ran just presently very well in the background again. Subsequent to testing this I seem to be having the similar tribulations except I am receiving on average 15 fps through my rig and it is in addition affecting the cut scenes for me. As you said, although if I open up the steam overlay the game runs completely fine. At present if merely there was a method to play with the overlay open.
#9
20-09-2011
Biloxi
Members
Join Date: Mar 2010
Posts: 168
Re: FPS not getting proper on steam overlay
In addition, if I run it windowed, tab out, and observe the game in the background working with it's in addition approximately 100-300fps. Yet as almost immediately as I tab in the entire in excess off again fps drop down to 20. I had the similar predicament a number of time ago, in my case it was sufficient to disconnect a ps3 pad and the game works completely I imagine it might be a conflict connecting the Steam and non-standard controller.
#10
21-09-2011
Tionontati
Member
Join Date: Mar 2010
Posts: 1,018
Re: FPS not getting proper on steam overlay
However, I might be wrong I run ps3 pad through Motioninjoy xbox360 controller emulation. Every additional game runs extremely well through that. Just a note with the purpose of when you open the overlay, FRAPs is measuring the FPS of the overlay, not the game.
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