Saturday, 30 June 2012

what you are hoping from Sword of the Stars II

what you are hoping from Sword of the Stars II
Hello guys I would like to ask one question to you guys. And I am sure that you guys will show your huge response on this query. I am starting this thread to want to know your opinion about what you guys are basically expecting from this game. As per my expectation I am expecting Random universe & Events gameplay of it. And even I am expecting some Community Mods for this game. so please share your expectation about it. All replies are appreciated.

#2
21-09-2011
sushantbankar
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Join Date: Jul 2011
Posts: 415
Re: what you are hoping from Sword of the Stars II
I absolutely agree with your second idea in favor of modding tools. Smarter accidental tech, it's a huge thought; maintain it, however sometimes it unjustly hamstringed me or an adversary, similar to no biome carrier tech, none of those position guard weapons, etc. however still maintain the tippy tops of the tree random similar to it were although, giving me serious beams each time is presently not fair in favor of the AI. Pretty confident you already established this save for detailed ship obvious, similar to crews, admirals, and system precise harm. It presently adds fascination at what time reloading hydraulics fail and substance overheats blows up and citizens expire.

#3
21-09-2011
phunsuk
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Join Date: Jul 2011
Posts: 495
Re: what you are hoping from Sword of the Stars II
Possibly look at a number of additional paradox games or still total war, and provide the generals a number of traits that issue. They’re supposed to be yellow cowards, bullheaded heroes, and a lot of belongings within amid. Keep up the superior work, I approximating Kerberos earlier than I even be acquainted with regarding Paradox, and at what time I establish Paradox, I possess and played partially their games through the week's end. You guys be acquainted with what you're performing, presently similar to 2K and Firaxis used to be acquainted with what they were performing (sorry; however Civ 5, critically, not cool Firaxis, 2K. And the DLCs were presently kicking the fans at the same time as we were down).

#4
21-09-2011
Lisa Boney
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Join Date: Jul 2011
Posts: 373
Re: what you are hoping from Sword of the Stars II
Provide me every you acquire universe!!! Still the majority heinous unknown menaces possibly will be done away through using simply a small number of battleships and a number of tactics. Provide me a Silicoid ruler! Construct fleets of those galactic enforcer belongings! Fail to remember asteroid monitors; block a complete planet up through weapons, "Planet monitor"!! Attach those alien derelicts up, and after that throw 10 of them at me! They’re supposed to be a "man (or alien) vs. Menace mode".

#5
21-09-2011
CamilleT
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Join Date: Jul 2011
Posts: 374
Re: what you are hoping from Sword of the Stars II
Need Excessive dlcs. There was a ideal balance among the vanilla game and the growth in favor of SotS 1, for the reason that they look similar to they took time, and group of people feedback toward design, you construct them subsequent to building the most important game. I will be dissatisfied if a month subsequent to the release the mutual DLCs cost as greatly as the original game, and presently add characteristic you had and determined to accuse us extra on behalf of. Destroy complexity on the way to appeal toward a superior audience. I am presently spool in excess of Civ 5. A turn within Civ 4 took me longer than a complete game within. In view of the fact that you're working through Paradox, another time, I'm not badly worried regarding this, and the missions (discover, colonize, etc.) within the trailer essentially look original and fun, presently don't take it as well far Cheats. Love how you left these out primary time, don't position any within this time moreover.

#6
22-09-2011
Bjork
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Join Date: Jul 2011
Posts: 321
Re: what you are hoping from Sword of the Stars II
You will in point of fact acquire this one. Additional than that; you are able to essentially play them manually. From what has been exposed up to now, the majority of your principal wishes are as well within.

Overview on Sword of the Stars II

Overview on Sword of the Stars II
Hello guys I found that many people are not aware with this game fully. So because of that I am starting this overview. So whatever I know about this game I am including in it. And if addition you guys know anything about it then please share it with everyone.
So as per my knowledge, in favor of those of you who aren't familiar (up till now) through the series, SotS is a space 4x game which unite turn-based strategy and real-time fight. By means of previously three expansions obtainable because the game was in the beginning out into 2006, Kerebos Productions developers shape it was regarding time on the way to start a sequel. Sword of the Stars II: The Lords of Winter thus aspire at keeping what complete the initial game such a immense one, however as well at accreting a number of issues, as fine as put into practice latest characteristic. Races consequently still play a key role within the gameplay, as playing as dissimilar races actually brings diverse gameplay understanding.

#2
21-09-2011
sushantbankar
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Join Date: Jul 2011
Posts: 415
Re: Overview on Sword of the Stars II
Combats no longer utilize the 3D engine, within which fight from time to time tended to finish up within endless hound. It will at the moment utilize a 2D engine as an alternative, through 3 altitudes levels, thus for instance allow a number of units to fight from a higher elevation. Armor and dangerous system characteristic have as well been implemented on the way to spice up the combats and transport concerning a fresh layer of tactics. The enemy ship's armor requirements to be eaten downward previous to you are able to start to wipe out the internal system. a number of spots on the ships are consequently additional weak, as they are fewer armor-protected.

#3
21-09-2011
phunsuk
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Join Date: Jul 2011
Posts: 495
Re: Overview on Sword of the Stars II
I have as well forwarded a number of questions to which he friendly present reply. The Suul'ka will not be capable to carry out a lot diplomatic events moreover war, as their reason leftovers domination. a number of the Zuul, who have been penetrating in favor of a master in view of the fact that the Suul'ka left within the former incident, have determined to provide the Suul'ka once more as they go back.

#4
21-09-2011
Lisa Boney
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Join Date: Jul 2011
Posts: 373
Re: Overview on Sword of the Stars II
Decide to serve the Liir as an alternative. These give details why the Zuul are no longer a divide race. However you are capable to tranquil play through them as you play since the Suul'ka or the Liir. The Sotspedia, which modernize through latest graphics and texts as latest technologies are exposed, provides a number of backgrounds resting on SotS II story.

#5
21-09-2011
CamilleT
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Posts: 374
Re: Overview on Sword of the Stars II
AI development has as well established a lot of notice and on the whole consisted within constant testing and thoughts regarding how populace would act in response to exact situations. These impulse ions subsequent to that fed AI performance. SotS II will, in conclusion, characteristic tons of Easter eggs, presently as the primary one did. While a number of will submit toward the primary game, a number of additional will pass on to additional science-fiction authorization. Chris prefers to maintain them undisclosed however.

#6
21-09-2011
Bjork
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Posts: 321
Re: Overview on Sword of the Stars II
This game is sth which I am actually attracted regarding. A number of those latest ideas are actually new and unique and they are able to construct the game much dissimilar than your-average-space-strategy-game.

#7
21-09-2011
DamarisK
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Join Date: Jun 2011
Posts: 439
Re: Overview on Sword of the Stars II
The complete 3D engine, real-time battle is still there. In actual fact it's the fresh engine, as a result technically it's still superior - what Fernando is telling is that that we've extended the movable combat plain commencing the primary series, tear it up within three plains. You guys possibly will have seen a number of video or screenshots previous resting on where grids of the three layers are exhibit. As a result at the present, still additional than within the first game, players acquire to drag fancy 3D maneuvers at what time they acquire hands on top of through a single ship - right commencing the assortment HUD you are able to commence a roll to a exacting position, click on which layer you would like to move in the direction of.

#8
21-09-2011
Bartolomeo
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Posts: 297
Re: Overview on Sword of the Stars II
My favorite is receiving chewed up commencing underneath, armor receiving depleted; consequently I roll onto my apex. At the present I acquire to shoot down through my big guns AND my enemy is dealing through my fresh armor resting on top. Toward us, this is the ideal solution toward maintain the combat round affecting and paying attention, at the same time as at the similar time giving players still more tactical controls. As a result, that's what we're talking regarding there. I expect that build sense - you guys are able to for all time ask additional questions if not!

#9
21-09-2011
DanielaA
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Join Date: Jun 2011
Posts: 758
Re: Overview on Sword of the Stars II
I actually would like to be familiar with one thing, WHY Liir. I am able to understand Zuul going through Soka, Humans, possibly still Tarkas, however why Liir, they’re the majority pacifistic of the battle, not somewhat I'd be expecting a Slaver battle to ally amid, Hell I'm not confident the Liir would would like toward.

#10
21-09-2011
Anahera
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Join Date: Jun 2011
Posts: 252
Re: Overview on Sword of the Stars II
My supposition is it's for the reason that the Liir where the ones who put the boot in the Lords of winter out of this segment of the Galaxy previous time. If a faction of Zuul wants to fight the Lords, the Liir would appear similar to a superior selection.

#11
22-09-2011
Hadriel
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Join Date: Jun 2011
Posts: 574
Re: Overview on Sword of the Stars II
The background Fiction in point of fact has the Liir give up them to transport enlightenment on the way to the Zuul, presenting the Zuul as an adolescent class within necessitate of guidance. That give up was not during vain. Additional, given that the Zuul are first and foremost telepathic, the simply additional class in SotS Prime that the Zuul are capable to converse through "natively" is the Liir. The Zuul not at all actually felt as overflowing out as the additional races. I as well hope that international relations will be filled out extra, in view of the fact that Paradox is fraction of the development although; I'm not concerned concerning it. In the unique I possibly will simply obtain ceasefires or alliances if I was exponentially harder than the additional group and had a knife toward their gorge.

Need more players and customization in Sword of the Stars II

Need more players and customization in Sword of the Stars II
I expect the sword of the stars 2 to authorize in favor of additional than 8 players, 32 years being extremely charming, particularly through 350 or more planets Personally, I like cut throat style games. Largest fleets I feel and think that the fleets of theft are too small; although the larger end I like to see the combat against the fleet of 100s or more ships alongside. Love to see a fleet of 10 armored personally. I wish there were weapons of plants that can fire into space to carry out the large vessels. Ability to customize random encounters off the possibility that random encounters occurring or allowed to happen and what are not I like random encounters, but some of them are so annoying and end the game, as lobster all the players in my last party were killed by them I would be able to deactivate I did not like.

#2
21-09-2011
sushantbankar
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Join Date: Jul 2011
Posts: 415
Re: Need more players and customization in Sword of the Stars II
It is sound good, particularly as random meet and fleet size. Not sure about the 32 players, but my ideal of the fleet will consist of at least 5 feared 5-7 each with 50-10 other cruisers and destroyers, with a cruise to act as sensing elements, oh, and about 3 sized companies fear. Only by Sots-old classes, I'm sure I'd like to at least three dams as well. In short I want massive fleets. I've always found a Sots fleets were little more than picketing the system.

#3
21-09-2011
phunsuk
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Join Date: Jul 2011
Posts: 495
Re: Need more players and customization in Sword of the Stars II
I'm not sure regarding that. It presently means, at most, you comprise to rearrange the bottom unit. The Total war authorization is recognized in support of its big scale battles, and it's extremely tactical. That is its selling point.

#4
21-09-2011
Lisa Boney
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Join Date: Jul 2011
Posts: 373
Re: Need more players and customization in Sword of the Stars II
Evidence seems to be that the sizes of the fleets will be comparable to Sots 1, however that each boat will be much more detailed. I do not be acquainted with about this, however there was a planet Sots made arms, as a result that supposed to at least be within the developers have point to that there will be an alternative on / off for crisis events (which possibly will include threats Grand), however the selection is not random individual within.

#5
21-09-2011
GeraldineJ
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Join Date: Sep 2011
Posts: 52
Re: Need more players and customization in Sword of the Stars II
What do you necessitate huge battles in support of at what time you are able to comprise two totally immense leviathan class capital ships throbbing at every other?

#6
21-09-2011
CamilleT
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Join Date: Jul 2011
Posts: 374
Re: Need more players and customization in Sword of the Stars II
The smaller size classes boat should still have a role to play in the final fight of the game, in fact, a recent thread discussed this in relation to Sots I. It is possible that this is completed all the way through providing lesser ships speed, maneuverability, and the numbers (ie lower cost). Unfortunately, the operating speed + + numbers = headache for a human being in the game, and unless there is some kind of limit on the number that is more likely to go for a smaller number of larger vessels, for what you can actually keep track of.

#7
21-09-2011
Bjork
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Join Date: Jul 2011
Posts: 321
Re: Need more players and customization in Sword of the Stars II
I am not suggesting a limit of a leviathan. Assuming that the base class is the cruise Sots II, and adhere to threefold increase between classes, you might be looking for two leviathans with a few smaller boats, or perhaps half a dozen battleships and some screens / special sections mission. That's fine by me, the big ships must feel as centerpieces, no standard rate for their fleet.

#8
21-09-2011
DamarisK
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Join Date: Jun 2011
Posts: 439
Re: Need more players and customization in Sword of the Stars II
I guess I just have a different idea of what "fun" is. For me, it would be fun to have a truly massive fleet, 10 Levis fears + 20, and 100 degrees of cruises. But I guess I'm in the minority. The paradox is only the editor, is the developer Kerebos. This is not intended as EU3, or HoI3 even in space. Like all 4Xers, the rules are easy to learn, it's hard to win.

#9
21-09-2011
Bartolomeo
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Posts: 297
Re: Need more players and customization in Sword of the Stars II
Things like motor limitations and PC explosion of people coming to play with such great fleets. With the new engine would need to look impressive form four rings and 16 core cpu to handle a fleet that way. In addition, the new Dev said the game will make use of up to 16 cores + that are extraordinary. Is a quantum leap contrast through the utilize of wire in most other games.

#10
21-09-2011
DanielaA
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Join Date: Jun 2011
Posts: 758
Re: Need more players and customization in Sword of the Stars II
Not sure I recognize what I've perceive so SotS2 said - the depth and difficulty of the series was already set within the first game. It is as deep and as complex as they come, at least, if not more. Now, in the second game, in addition to the emphasis on graphics, so are all that can be. Complexity to us is not a wash of small boxes, is giving players many options and alternatives and possibilities as possible, and both the opener and the second is in abundance, do not worry.

#11
22-09-2011
sushantbankar
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Join Date: Jul 2011
Posts: 415
Re: Need more players and customization in Sword of the Stars II
You have got to pay money for the full edition of Sots not accordingly expensive at the moment and try it. The battles are enormous, the tech tree extremely unique and unexpected events you will discover a lot of, if you want a game of MOO, Armada 2526 Supernova is my MOO4 and must prove (the growth is extremely cheap in favor of the improvements he has completed). Within the genuine combat and epic, you will obtain from that Sots and almost immediately SotS2.

In Pro Evolution Soccer 2012 there are 51 emblem spaces

In Pro Evolution Soccer 2012 there are 51 emblem spaces
PES 2012 comprises every part of the similar leagues, plus the count of the Portuguese league. English League has 18 emblems (2 licensed teams, probably the Manchester United and Spurs). Portuguese Liga necessitates 13 badges (3 licensed teams, Porto, Benfica and Sporting). PES League, which a lot of people, make use of to build the Bundesliga, we necessitate 18 emblems. D2, the second division Master League, we necessitate 18 emblems. Serie A is not fully licensed, so hopefully this is the case with PES 2012, which would necessitate an emblem. The League entirely licensed, we comprise not anything. Require at least 68 emblems. And through expect that there will be no false team within Southern Europe or additional American leagues.

#2
21-09-2011
DanielaA
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Join Date: Jun 2011
Posts: 758
Re: In Pro Evolution Soccer 2012 there are 51 emblem spaces
I've not at all implicit why they don't rig a number of ways of presently increasing the save to fit additional within. There's room in favor of thousands on top of the machine's HD, as a result why this is not probable? Actually poor lack of development.

#3
21-09-2011
Bartolomeo
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Join Date: Jun 2011
Posts: 297
Re: In Pro Evolution Soccer 2012 there are 51 emblem spaces
Sometimes I wonder if EA somehow wives. I could see EA saying that Konami is simply move the licenses so the game slots wide. The slot limit might have been an agreement to avoid a trial. That's all I can think of. You could use the database engine itself. The way teams are organized and emblems seem to be the same as in PES1. Almost as if the game can only handle a certain amount of slots. Very rare in this gene.

#4
21-09-2011
DamarisK
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Join Date: Jun 2011
Posts: 439
Re: In Pro Evolution Soccer 2012 there are 51 emblem spaces
I and a lot of others have been for example, League Championship PSE as NPower, and after that simply using the championship squad (through clearly, just missing a couple due to the size of the league) for the Division 2 ml with the 1st Division, of course, is occupied by the Premier League. Thus, the denotation, 68 emblem slots are not wanted however 50 did not, perhaps 51 if you create one for your individual club ML created.

#5
21-09-2011
Lisa Boney
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Join Date: Jul 2011
Posts: 373
Re: In Pro Evolution Soccer 2012 there are 51 emblem spaces
The information is bittersweet for me for the reason that I had no thought he would be getting the Portuguese league, as a result this is tremendous, a real great addition, but without a license. But then it also seems that we stay with the same shit with no sense of Division 2 ML level. So bloody tedious. What is the best and probably easier to increase the longevity of ML? Increase the number of levels at the time it takes to reach the top is a little more, making it seem more of a struggle, even more successful and satisfying.

#6
21-09-2011
phunsuk
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Join Date: Jul 2011
Posts: 495
Re: In Pro Evolution Soccer 2012 there are 51 emblem spaces
They are presently holding back for the reason that they are able to. No additional reason actually. It means afterward editions will comprise something that the fans would like and therefore will be a game that is a reliable purchase.

#7
21-09-2011
BethanyI
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Join Date: Jun 2011
Posts: 456
Re: In Pro Evolution Soccer 2012 there are 51 emblem spaces
I interpret inside a play test write up that there will be 8 unlicensed European sides within the additional European Team part named "Unlicensed_Team_1", "Unlicensed_Team_2" etc or somewhat similar to that? This would require an additional 8 emblem slots to comprise these as well representing precise teams of our predilection.

#8
21-09-2011
Chuck Connors
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Join Date: Sep 2011
Posts: 51
Re: In Pro Evolution Soccer 2012 there are 51 emblem spaces
I not at all said that their numbers were incorrect. I wonder why it is essential to alter the entire symbol ML D2 team, as a result what time teams are able to only introducing the emblems already twisted in the slots D2 - even with all the PES League D2. That's what they do often, using both top-level league England for money laundering. Emblems of which have already been created, of course, the League of PSA. I like the game much yes to something that is not realistic, but happy that I play. I spend most of my time in the editing section. Due to lack of authorize to try to perform the whole thing just right uniform from head to toe counting emblem. It's distressing; however I still devoted to this game. Optimistically in the last month to enlarge the number of approximating 100 or something and we will also edit the uniforms to 100% as in the PC. And does anyone watch the drip in this game. I found some difficulties with it. So please if you know of something, then please share with me.

#9
22-09-2011
sushantbankar
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Join Date: Jul 2011
Posts: 415
Re: In Pro Evolution Soccer 2012 there are 51 emblem spaces
I quite similar to the European teams, as it simply adds a little creativity to it, as if I meet one of ML, which make use of its name and emblem, however provide the sponsors that recount to the country that come out to be of. I'm actually doing an ML with players with SD Quaztolla default as I liked the animated logo design. And for the consultation to follow the link.
Difficulty with the Dribbling in PES 2012

Messi is not Pes cover stars in Pro Evolution Soccer 2012

Messi is not Pes cover stars in Pro Evolution Soccer 2012
In my opinion, I'm a little dissatisfied. He was - and at rest is - the most excellent player in the world, in favor of me. I am acquainted with it's not a significant obsession at the end of the day, although I'm still a small upset that Messi won't be the cover up star from at the present on. Who do you believe will put back Messi after that, do you think there will be Torres, Fabregas, and C. Ronaldo?

#2
21-09-2011
Bjork
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Join Date: Jul 2011
Posts: 321
Re: Messi is not Pes cover stars in Pro Evolution Soccer 2012
Torres is not a possibly 3 years however not the technique he plays. Returning to Ronaldo would be an understandable alternative, possibly Aguero? However dangerously, Cristiano Ronaldo would be immense for the cover, for obvious reasons. C. Ronaldo is obviously the preferred. It was on the cover of PES 2008 as well; as a result Konami will most likely still have upheld an honest relationship throughout him.

#3
21-09-2011
CamilleT
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Join Date: Jul 2011
Posts: 374
Re: Messi is not Pes cover stars in Pro Evolution Soccer 2012
I consider Messi realized how bad these days PSA was Konami that or you cannot pay more. Maybe you possibly will perform a cover with Tevez and company Mancini hostage with his family across the deck to mourn. You could do one where Fabegras Cesc is in the lead and the dog collar in the hands of Arsene Wenger and Guardiola dressed as a superhero type of trying to save him. Or they possibly will construct one through players trying to trickle wolves with the ball and then have Mick McCarthy pointing a gun to his head to end poverty.

#4
21-09-2011
Lisa Boney
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Join Date: Jul 2011
Posts: 373
Re: Messi is not Pes cover stars in Pro Evolution Soccer 2012
That's presently plain silly; Iniesta would be an outstanding choice, a unbelievable specialized through huge work ethic, skillful, superior passing and scores goals. Definitely an obvious option to adorn a PES covers.

#5
21-09-2011
phunsuk
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Join Date: Jul 2011
Posts: 495
Re: Messi is not Pes cover stars in Pro Evolution Soccer 2012
I really do not become aware of the cover too, I have a preference what's within it tbh. However art is a good coverage of what is desirable to attract people. Yes, the players actually attract people into the game, although for me in my opinion, I have a preference to look at the cover art. Maybe because I'm artistic and I like art, however as I perceive it. Xavi would be immense. He has been one of the most excellent moves for years. Through fresh player control into PES 2012 and the potential of superior passes, Xavi possibly will represent that. He has been one of the most excellent moves for years. Through most up-to-date player control within PES 2012 and the potential of good passes, Xavi possibly will symbolize that.

#6
21-09-2011
BethanyI
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Join Date: Jun 2011
Posts: 456
Re: Messi is not Pes cover stars in Pro Evolution Soccer 2012
Optimistically Konami will let people acquainted with that the player deck will be quickly, for the reason that to be honest, I'm getting a little tired of it at the present. Any proposition what is happening around that time when it is announced people will say I do not like the player no matter who is covered on the front inside game I care and what I've seen and heard we could have a big game this time. So I'm waiting for more information about the game, so perhaps Gamescom.

#7
21-09-2011
sushantbankar
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Join Date: Jul 2011
Posts: 415
Re: Messi is not Pes cover stars in Pro Evolution Soccer 2012
Tevez will not be on the cover because I could not stop at 2 minutes, perhaps in the Brazilian version, but I think it would be too much for that. As for Ronaldo, not only that. Great player, but also a first class idiot. I think my choice would Puyol. Time we had a class defender on the cover. I think a player who does not use hair gel or precedes from a girl to make a change, in addition, Rooney is uglier than a goat, but working with him in the Cup.

#8
22-09-2011
phunsuk
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Join Date: Jul 2011
Posts: 495
Re: Messi is not Pes cover stars in Pro Evolution Soccer 2012
An administrator would be refreshing to the PES series. But obviously it's going to be a player and we will not acquaint with until subsequent to the transfer window I guess this player are able to move, who recognize! Unless he wears a general kit PES or international squad.

Free points in Gear of War 3

Free points in Gear of War 3
Yesterday I went to my friends home , my friends and me both are very much interested in playing the game, and we have all the collection for the Gear Of War, so my friend told me that he has receive the Free Points From Microsoft at about $2.00 value, so is that possible in Gear Of War 3 to get the free points , if it is possible then how can I get those point, or there is any tricks or something , please help me out since I’m very confused about this free points.

#2
22-09-2011
Wyvern
Member

Join Date: May 2009
Posts: 3,622
Re: Free points in Gear of War 3
There might be there is the chances of getting the free points, if it is there then this is benefits for the player to buy the new skins and the season passes. So may be there something related to this so you try to play the game without losing any level or perform the best of best, and if there is something related to the free points then you will get, so for this you have to check the mail.

#3
22-09-2011
Amy_i3
Member

Join Date: Jun 2011
Posts: 536
Re: Free points in Gear of War 3
There might you get the free points but if we talk about the skins and other things then they make the charges for that. Since there is nothing skin that are free, you have to spend something towards getting the skins.

#4
22-09-2011
JErastus
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Join Date: Jun 2011
Posts: 794
Re: Free points in Gear of War 3
According to my suggestion you will not going to get any free rewards, it may be some network issue, or it can be for the promotion purpose. So for the point there is normal rule you have to follow that you have to play the game if you want to get the point, you have to get the Reach or you have to get the end of the map pack to get the point. Since all of my friends who have reach up to the destiny got the point.

#5
22-09-2011
Hadriel
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Join Date: Jun 2011
Posts: 574
Re: Free points in Gear of War 3
Just want to say that there is no such free point in gear Of War, so if you get some point or something related to that then make sure that it is the spam.

#6
22-09-2011
Anahera
Member

Join Date: Jun 2011
Posts: 252
Re: Free points in Gear of War 3
There are the simple way to get the points by playing the game and completing the stage without dying. As you play the game perfectly then there is the chances to get the point free from the Microsoft but for this you have to play that Gear of War perfectly. You have to play and support your team. Don’t waste the canon and try to complete the level with the low quality weapon so that your point remains safe. And the additional point will add to that point and make the max point to use.

How to Rank up and unlock the things in Gear of War 3

How to Rank up and unlock the things in Gear of War 3
Recently I have purchase the Gear of War 3, I like to play this very much and have very much interested to know more about this new release, so I want to know is there any chances to Rank Up or to Unlock the Things in private matches. Or there are some tricks to unlock anything as I am new to this Gear of War 3, so I don’t have more information on this, I have search for the various sites to know such things for unlocking the things but however not satisfied, so if you guys have any information to Rank Up and to Unlock the things then please suggest your information.

#2
22-09-2011
Common
Member

Join Date: Jun 2009
Posts: 4,020
Re: How to Rank up and unlock the things in Gear of War 3
So first of all I want to inform you that, ‘Gear of War 3’ is just not the separate ranking system. We can’t just make the separate ranking for the private matches. And also don’t expect the outcome from the XP is going to be the big.

#3
22-09-2011
desilva
Member

Join Date: Apr 2009
Posts: 3,947
Re: How to Rank up and unlock the things in Gear of War 3
According to the experience the XP is the Tiny, same as that you have to play 400-800 matches and maximum bot should be killing with the range if 40 odd kill. Accordingly I can say that it may take almost all the time and even it is pointless. It is pointless to boost the XP, because the amount is too small for that.

#4
22-09-2011
Apalachee
Member

Join Date: Mar 2010
Posts: 517
Re: How to Rank up and unlock the things in Gear of War 3
You can simply try to boost for the ribbons and medals, it doesn’t matter that all the bots are very credulous. And also such things are very difficult to do or believe then according I can say that there is the waste for your time to do this or to try this. However it is simple to earn the points in the public matches, and also the trick is that you can arrange the group matches with the bunch of the friends.

#5
22-09-2011
Tionontati
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Join Date: Mar 2010
Posts: 1,018
Re: How to Rank up and unlock the things in Gear of War 3
There are the possibilities that you can unlock the things in the public matches, since I have played the game and I have experience that the selected types of matches have the feature for unlocking the things including the weapons and even to unlock the skins and also you can unlock the character similar to them.

#6
22-09-2011
MacIntel
Member

Join Date: Aug 2009
Posts: 3,734
Re: How to Rank up and unlock the things in Gear of War 3
In order to rank up in ‘Gear of War 3’ you have win continuously 3 games in the rows without losing. This is only possible if you are the being top on the rank out of three that your team member, try to be the first among your team member. And try to win the matches since winning make it possible to rank up easily. And if you fail to do this then you are drop down in the rank.

#7
22-09-2011
Winnebago
Member

Join Date: Mar 2010
Posts: 586
Re: How to Rank up and unlock the things in Gear of War 3
Even I also have heard that if you want to be the top of the rank on the leader boards, then playing only the same type will not let you to the rank top. So you have to play those game types where you are at the lower rank. And try to rank top over there game type, if you have finished that then move to another type with the same type for getting the top rank over all the team member, by doing this you can make your rank up.